diff --git a/drivers/gpu/drm/virtio/virtgpu_drv.h b/drivers/gpu/drm/virtio/virtgpu_drv.h index d6cc1a92ca88..4e522e0b59e6 100644 --- a/drivers/gpu/drm/virtio/virtgpu_drv.h +++ b/drivers/gpu/drm/virtio/virtgpu_drv.h @@ -324,8 +324,7 @@ void virtio_gpu_cmd_transfer_to_host_3d(struct virtio_gpu_device *vgdev, void virtio_gpu_cmd_resource_create_3d(struct virtio_gpu_device *vgdev, struct virtio_gpu_object *bo, - struct virtio_gpu_resource_create_3d *rc_3d, - struct virtio_gpu_fence *fence); + struct virtio_gpu_resource_create_3d *rc_3d); void virtio_gpu_ctrl_ack(struct virtqueue *vq); void virtio_gpu_cursor_ack(struct virtqueue *vq); void virtio_gpu_fence_ack(struct virtqueue *vq); diff --git a/drivers/gpu/drm/virtio/virtgpu_ioctl.c b/drivers/gpu/drm/virtio/virtgpu_ioctl.c index 8dcc2f3aa499..4080ef498bbe 100644 --- a/drivers/gpu/drm/virtio/virtgpu_ioctl.c +++ b/drivers/gpu/drm/virtio/virtgpu_ioctl.c @@ -348,7 +348,7 @@ static int virtio_gpu_resource_create_ioctl(struct drm_device *dev, void *data, goto fail_backoff; } - virtio_gpu_cmd_resource_create_3d(vgdev, qobj, &rc_3d, NULL); + virtio_gpu_cmd_resource_create_3d(vgdev, qobj, &rc_3d); ret = virtio_gpu_object_attach(vgdev, qobj, fence); if (ret) { virtio_gpu_fence_cleanup(fence); diff --git a/drivers/gpu/drm/virtio/virtgpu_vq.c b/drivers/gpu/drm/virtio/virtgpu_vq.c index 52b7fcbe9a93..d1a0899894f5 100644 --- a/drivers/gpu/drm/virtio/virtgpu_vq.c +++ b/drivers/gpu/drm/virtio/virtgpu_vq.c @@ -822,8 +822,7 @@ void virtio_gpu_cmd_context_detach_resource(struct virtio_gpu_device *vgdev, void virtio_gpu_cmd_resource_create_3d(struct virtio_gpu_device *vgdev, struct virtio_gpu_object *bo, - struct virtio_gpu_resource_create_3d *rc_3d, - struct virtio_gpu_fence *fence) + struct virtio_gpu_resource_create_3d *rc_3d) { struct virtio_gpu_resource_create_3d *cmd_p; struct virtio_gpu_vbuffer *vbuf; @@ -835,7 +834,7 @@ virtio_gpu_cmd_resource_create_3d(struct virtio_gpu_device *vgdev, cmd_p->hdr.type = cpu_to_le32(VIRTIO_GPU_CMD_RESOURCE_CREATE_3D); cmd_p->hdr.flags = 0; - virtio_gpu_queue_fenced_ctrl_buffer(vgdev, vbuf, &cmd_p->hdr, fence); + virtio_gpu_queue_ctrl_buffer(vgdev, vbuf); bo->created = true; }