[ Upstream commit a342083abe ]
We should be using flush_delayed_work() instead of flush_work() in
matrix_keypad_stop() to ensure that we are not missing work that is
scheduled but not yet put in the workqueue (i.e. its delay timer has not
expired yet).
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Sasha Levin <sashal@kernel.org>
Change-Id: I990a061b987723072160f7a0357acce8a7dbd68c
[ Upstream commit 628442880a ]
Updating LED state requires access to regmap and therefore we may sleep,
so we could not do that directly form set_brightness() method.
Historically we used private work to adjust the brightness, but with the
introduction of set_brightness_blocking() we no longer need it.
As a bonus, not having our own work item means we do not have
use-after-free issue as we neglected to cancel outstanding work on
driver unbind.
Reported-by: Sven Van Asbroeck <thesven73@gmail.com>
Reviewed-by: Sven Van Asbroeck <TheSven73@googlemail.com>
Acked-by: Jacek Anaszewski <jacek.anaszewski@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Sasha Levin <sashal@kernel.org>
commit e8b22d0a32 upstream.
Like Fujitsu CELSIUS H760, the H780 also has a three-button Elantech
touchpad, but the driver needs to be told so to enable the middle touchpad
button.
The elantech_dmi_force_crc_enabled quirk was not necessary with the H780.
Also document the fw_version and caps values detected for both H760 and
H780 models.
Signed-off-by: Matti Kurkela <Matti.Kurkela@iki.fi>
Cc: stable@vger.kernel.org
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
commit fe2bfd0d40 upstream.
Add support for the SteelSeries Stratus Duo, a wireless Xbox 360
controller. The Stratus Duo ships with a USB dongle to enable wireless
connectivity, but it can also function as a wired controller by connecting
it directly to a PC via USB, hence the need for two USD PIDs. 0x1430 is the
dongle, and 0x1431 is the controller.
Signed-off-by: Tom Panfil <tom@steelseries.com>
Cc: stable@vger.kernel.org
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
[ Upstream commit e2ca26ec4f ]
With PM enabled, I noticed that pressing a key on the droid4 keyboard will
block deeper idle states for the SoC. Let's fix this by using IRQF_ONESHOT
and stop constantly toggling the device OMAP4_KBD_IRQENABLE register as
suggested by Dmitry Torokhov <dmitry.torokhov@gmail.com>.
From the hardware point of view, looks like we need to manage the registers
for OMAP4_KBD_IRQENABLE and OMAP4_KBD_WAKEUPENABLE together to avoid
blocking deeper SoC idle states. And with toggling of OMAP4_KBD_IRQENABLE
register now gone with IRQF_ONESHOT, also the SoC idle state problem is
gone during runtime. We still also need to clear OMAP4_KBD_WAKEUPENABLE in
omap4_keypad_close() though to pair it with omap4_keypad_open() to prevent
blocking deeper SoC idle states after rmmod omap4-keypad.
Reported-by: Pavel Machek <pavel@ucw.cz>
Signed-off-by: Tony Lindgren <tony@atomide.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Sasha Levin <sashal@kernel.org>
[ Upstream commit 6c3516fed7 ]
I noticed that the Android v3.0.8 kernel on droid4 is using different
keypad values from the mainline kernel and does not have issues with
keys occasionally being stuck until pressed again. Turns out there was
an earlier patch posted to fix this as "Input: omap-keypad: errata i689:
Correct debounce time", but it was never reposted to fix use macros
for timing calculations.
This updated version is using macros, and also fixes the use of the
input clock rate to use 32768KiHz instead of 32000KiHz. And we want to
use the known good Android kernel values of 3 and 6 instead of 2 and 6
in the earlier patch.
Reported-by: Pavel Machek <pavel@ucw.cz>
Signed-off-by: Tony Lindgren <tony@atomide.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Sasha Levin <sashal@kernel.org>
commit d55bda1b3e upstream.
"of_get_named_gpio()" returns a negative error value if it fails
and drivers should check for this. This missing check was now
added to the matrix_keypad driver.
In my case "of_get_named_gpio()" returned -EPROBE_DEFER because
the referenced GPIOs belong to an I/O expander, which was not yet
probed at the point in time when the matrix_keypad driver was
loading. Because the driver did not check for errors from the
"of_get_named_gpio()" routine, it was assuming that "-EPROBE_DEFER"
is actually a GPIO number and continued as usual, which led to further
errors like this later on:
WARNING: CPU: 3 PID: 167 at drivers/gpio/gpiolib.c:114
gpio_to_desc+0xc8/0xd0
invalid GPIO -517
Note that the "GPIO number" -517 in the error message above is
actually "-EPROBE_DEFER".
As part of the patch a misleading error message "no platform data defined"
was also removed. This does not lead to information loss because the other
error paths in matrix_keypad_parse_dt() already print an error.
Signed-off-by: Christian Hoff <christian_hoff@gmx.net>
Suggested-by: Sebastian Reichel <sre@kernel.org>
Reviewed-by: Sebastian Reichel <sre@kernel.org>
Cc: stable@vger.kernel.org
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
[ Upstream commit 9735082a7c ]
The "Xbox One PDP Wired Controller - Camo series" has a different
product-id than the regular PDP controller and the PDP stealth series,
but it uses the same initialization sequence. This patch adds the
product-id of the camo series to the structures that handle the other
PDP Xbox One controllers.
Signed-off-by: Ramses Ramírez <ramzeto@gmail.com>
Cc: stable@vger.kernel.org
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Sasha Levin <sashal@kernel.org>
[ Upstream commit dd6bee81c9 ]
This fixes using the controller with SDL2.
SDL2 has a naive algorithm to apply the correct settings to a controller.
For X-Box compatible controllers it expects that the controller name
contains a variation of a 'XBOX'-string.
This patch changes the identifier to contain "X-Box" as substring. Tested
with Steam and C-Dogs-SDL which both detect the controller properly after
adding this patch.
Fixes: c1ba08390a ("Input: xpad - add GPD Win 2 Controller USB IDs")
Cc: stable@vger.kernel.org
Signed-off-by: Enno Boland <gottox@voidlinux.eu>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Sasha Levin <sashal@kernel.org>
[ Upstream commit c6c848572f ]
Adds support for a PDP Xbox One controller with device ID
(0x06ef:0x02a4). The Product string for this device is "PDP Wired
Controller for Xbox One - Stealth Series | Phantom Black".
Signed-off-by: Francis Therien <frtherien@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Sasha Levin <sashal@kernel.org>
[ Upstream commit e5c9c6a885 ]
Adds support for the current lineup of Xbox One controllers from PDP
(Performance Designed Products). These controllers are very picky with
their initialization sequence and require an additional 2 packets before
they send any input reports.
Signed-off-by: Mark Furneaux <mark@furneaux.ca>
Reviewed-by: Cameron Gutman <aicommander@gmail.com>
Cc: stable@vger.kernel.org
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Sasha Levin <sashal@kernel.org>
[ Upstream commit f5308d1b83 ]
The PowerA gamepad initialization quirk worked with the PowerA
wired gamepad I had around (0x24c6:0x543a), but a user reported [0]
that it didn't work for him, even though our gamepads shared the
same vendor and product IDs.
When I initially implemented the PowerA quirk, I wanted to avoid
actually triggering the rumble action during init. My tests showed
that my gamepad would work correctly even if it received a rumble
of 0 intensity, so that's what I went with.
Unfortunately, this apparently isn't true for all models (perhaps
a firmware difference?). This non-working gamepad seems to require
the real magic rumble packet that the Microsoft driver sends, which
actually vibrates the gamepad. To counteract this effect, I still
send the old zero-rumble PowerA quirk packet which cancels the
rumble effect before the motors can spin up enough to vibrate.
[0]: https://github.com/paroj/xpad/issues/48#issuecomment-313904867
Reported-by: Kyle Beauchamp <kyleabeauchamp@gmail.com>
Tested-by: Kyle Beauchamp <kyleabeauchamp@gmail.com>
Fixes: 81093c9848 ("Input: xpad - support some quirky Xbox One pads")
Cc: stable@vger.kernel.org # v4.12
Signed-off-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Sasha Levin <sashal@kernel.org>
[ Upstream commit 94aef061c7 ]
usb_device_id are not supposed to change at runtime. All functions
working with usb_device_id provided by <linux/usb.h> work with
const usb_device_id. So mark the non-const structs as const.
Signed-off-by: Arvind Yadav <arvind.yadav.cs@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Sasha Levin <sashal@kernel.org>
[ Upstream commit be19788c73 ]
XBCD [0][1] is an OpenSource driver for Xbox controllers on Windows.
Later it also started supporting Xbox360 controllers (presumably before
the official Windows driver was released).
It contains a couple device IDs unknown to the Linux driver, so I extracted
those from xbcd.inf and added them to our list.
It has a special type for Wheels and I have the feeling they might need
some extra handling. They all have 'Wheel' in their name, so that
information is available for future improvements.
[0] https://www.s-config.com/xbcd-original-xbox-controllers-win10/
[1] http://www.redcl0ud.com/xbcd.html
Reviewed-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Benjamin Valentin <benpicco@googlemail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Sasha Levin <sashal@kernel.org>
[ Upstream commit c225370e01 ]
360Controller [0] is an OpenSource driver for Xbox/Xbox360/XboxOne
controllers on macOS.
It contains a couple device IDs unknown to the Linux driver, so I wrote a
small Python script [1] to extract them and feed them into my previous
script [2] to compare them with the IDs known to Linux.
For most devices, this information is not really needed as xpad is able to
automatically detect the type of an unknown Xbox Controller at run-time.
I've therefore stripped all the generic/vague entries.
I've excluded the Logitech G920, it's handled by a HID driver already.
I've also excluded the Scene It! Big Button IR, it's handled by an
out-of-tree driver. [3]
[0] https://github.com/360Controller/360Controller
[1] http://codepad.org/v9GyLKMq
[2] http://codepad.org/qh7jclpD
[3] https://github.com/micolous/xbox360bb
Reviewed-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Benjamin Valentin <benpicco@googlemail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Sasha Levin <sashal@kernel.org>
[ Upstream commit 4706aa0756 ]
Add USB IDs for two more Xbox 360 controllers.
I found them in the pull requests for the xboxdrv userspace driver, which
seems abandoned.
Thanks to psychogony and mkaito for reporting the IDs there!
Signed-off-by: Benjamin Valentin <benpicco@googlemail.com>
Reviewed-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Sasha Levin <sashal@kernel.org>
[ Upstream commit 873cb58273 ]
Some entries in the table of supported devices are out of order.
To not create a mess when adding new ones using a script, sort them first.
Signed-off-by: Benjamin Valentin <benpicco@googlemail.com>
Reviewed-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Sasha Levin <sashal@kernel.org>
[ Upstream commit 81093c9848 ]
There are several quirky Xbox One pads that depend on initialization
packets that the Microsoft pads don't require. To deal with these,
I've added a mechanism for issuing device-specific initialization
packets using a VID/PID-based quirks list.
For the initial set of init quirks, I have added quirk handling from
Valve's Steam Link xpad driver[0] and the 360Controller project[1] for
macOS to enable some new pads to work properly.
This should enable full functionality on the following quirky pads:
0x0e6f:0x0165 - Titanfall 2 gamepad (previously fully non-functional)
0x0f0d:0x0067 - Hori Horipad (analog sticks previously non-functional)
0x24c6:0x541a - PowerA Xbox One pad (previously fully non-functional)
0x24c6:0x542a - PowerA Xbox One pad (previously fully non-functional)
0x24c6:0x543a - PowerA Xbox One pad (previously fully non-functional)
[0]: https://github.com/ValveSoftware/steamlink-sdk/blob/master/kernel/drivers/input/joystick/xpad.c
[1]: https://github.com/360Controller/360Controller
Signed-off-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Sasha Levin <sashal@kernel.org>
[ Upstream commit a1fbf5bbef ]
Set the LED_CORE_SUSPENDRESUME flag on our LED device so the
LED state will be automatically restored by LED core on resume.
Since Xbox One pads stop flashing only when reinitialized, we'll
send them the initialization packet so they calm down too.
Signed-off-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Sasha Levin <sashal@kernel.org>
[ Upstream commit 57b8443d3e ]
The Xbox One S requires an ack to its mode button report, otherwise it
continuously retransmits the report. This makes the mode button appear to
be stuck down after it is pressed for the first time.
Signed-off-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Sasha Levin <sashal@kernel.org>
[ Upstream commit c01b5e7464 ]
The order of endpoints is well defined on official Xbox pads, but
we have found at least one 3rd-party pad that doesn't follow the
standard ("Titanfall 2 Xbox One controller" 0e6f:0165).
Fortunately, we get lucky with this specific pad because it uses
endpoint addresses that differ only by direction. We know that
there are other pads out where this is not true, so let's go
ahead and fix this.
Signed-off-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Sasha Levin <sashal@kernel.org>
[ Upstream commit ae3b4469db ]
Unlike previous Xbox pads, the Xbox One pad doesn't have "sticky" rumble
packets. The duration is encoded into the command and expiration is handled
by the pad firmware.
ff-memless needs pseudo-sticky behavior for rumble effects to behave
properly for long duration effects. We already specify the maximum rumble
on duration in the command packets, but it's still only good for about 2.5
seconds of rumble. This is easily reproducible running fftest's sine
vibration test.
It turns out there's a repeat count encoded in the rumble command. We can
abuse that to get the pseudo-sticky behavior needed for rumble to behave as
expected for effects with long duration.
By my math, this change should allow a single ff_effect to rumble for 10
minutes straight, which should be more than enough for most needs.
Signed-off-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Sasha Levin <sashal@kernel.org>
[ Upstream commit 193c2a07cf ]
Locking the root adapter for __i2c_transfer will deadlock if the
device sits behind a mux-locked I2C mux. Switch to the finer-grained
i2c_lock_bus with the I2C_LOCK_SEGMENT flag. If the device does not
sit behind a mux-locked mux, the two locking variants are equivalent.
Signed-off-by: Peter Rosin <peda@axentia.se>
Acked-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Wolfram Sang <wsa@the-dreams.de>
Signed-off-by: Sasha Levin <alexander.levin@microsoft.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
[ Upstream commit 36f5d9ef26 ]
The driver only registers one input device, which uses the screen
parameters from the first T9 instance. The first T63 instance also uses
those parameters.
It is incorrect to send input reports from the second instances of these
objects if they are enabled: the input scaling will be wrong and the
positions will be mashed together.
This also causes problems on Android if the number of slots exceeds 32.
In the future, this could be handled by looking for enabled touch object
instances and creating an input device for each one.
Signed-off-by: Nick Dyer <nick.dyer@itdev.co.uk>
Acked-by: Benson Leung <bleung@chromium.org>
Acked-by: Yufeng Shen <miletus@chromium.org>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Sasha Levin <alexander.levin@microsoft.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>