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commit 924f92bf12 upstream.
Most of the time this isn't an issue since hotplugging an adaptor will
trigger a crtc mode change which in turn, causes the driver to probe
every DisplayPort for a dpcd. However, in cases where hotplugging
doesn't cause a mode change (specifically when one unplugs a monitor
from a DisplayPort connector, then plugs that same monitor back in
seconds later on the same port without any other monitors connected), we
never probe for the dpcd before starting the initial link training. What
happens from there looks like this:
- GPU has only one monitor connected. It's connected via
DisplayPort, and does not go through an adaptor of any sort.
- User unplugs DisplayPort connector from GPU.
- Change in HPD is detected by the driver, we probe every
DisplayPort for a possible connection.
- Probe the port the user originally had the monitor connected
on for it's dpcd. This fails, and we clear the first (and only
the first) byte of the dpcd to indicate we no longer have a
dpcd for this port.
- User plugs the previously disconnected monitor back into the
same DisplayPort.
- radeon_connector_hotplug() is called before everyone else,
and tries to handle the link training. Since only the first
byte of the dpcd is zeroed, the driver is able to complete
link training but does so against the wrong dpcd, causing it
to initialize the link with the wrong settings.
- Display stays blank (usually), dpcd is probed after the
initial link training, and the driver prints no obvious
messages to the log.
In theory, since only one byte of the dpcd is chopped off (specifically,
the byte that contains the revision information for DisplayPort), it's
not entirely impossible that this bug may not show on certain monitors.
For instance, the only reason this bug was visible on my ASUS PB238
monitor was due to the fact that this monitor using the enhanced framing
symbol sequence, the flag for which is ignored if the radeon driver
thinks that the DisplayPort version is below 1.1.
Signed-off-by: Stephen Chandler Paul <cpaul@redhat.com>
Reviewed-by: Jerome Glisse <jglisse@redhat.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html