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To save power when the sprite is full screen, we can disable the primary plane on the same pipe. Track the sprite status and enable/disable the primary opportunistically. v2: remove primary plane enable/disable hooks; they're identical Reviewed-by: Daniel Vetter <daniel@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>