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commitbc75286217upstream. We trim the fb to fit the CRTC by computing the offset of that CRTC to its nearest tile_row origin. This allows us to use framebuffers that are larger than the CRTC limits without additional work. However, we failed to compute the offset for a linear framebuffer correctly as we treated its x-advance in whole tiles (instead of the linear increment expected), leaving the CRTC misaligned with its contents. Fixes regression from commitc2c7513124Author: Daniel Vetter <daniel.vetter@ffwll.ch> Date: Thu Jul 5 12:17:30 2012 +0200 drm/i915: adjust framebuffer base address on gen4+ v2: Adjust relative x-coordinate after linear alignment (vsyrjala) v3: Repaint with pokadots (vsyrjala) Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=61152 Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Cc: Daniel Vetter <daniel.vetter@ffwll.ch> Reviewed-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
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* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
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The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html