Files
linux/drivers/gpu/drm
Chris Wilson 5414a74ee1 drm/i915: Handle untiled planes when computing their offsets
commit bc75286217 upstream.

We trim the fb to fit the CRTC by computing the offset of that CRTC to
its nearest tile_row origin. This allows us to use framebuffers that are
larger than the CRTC limits without additional work.

However, we failed to compute the offset for a linear framebuffer
correctly as we treated its x-advance in whole tiles (instead of the
linear increment expected), leaving the CRTC misaligned with its
contents.

Fixes regression from commit c2c7513124
Author: Daniel Vetter <daniel.vetter@ffwll.ch>
Date:   Thu Jul 5 12:17:30 2012 +0200

    drm/i915: adjust framebuffer base address on gen4+

v2: Adjust relative x-coordinate after linear alignment (vsyrjala)
v3: Repaint with pokadots (vsyrjala)

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=61152
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Daniel Vetter <daniel.vetter@ffwll.ch>
Reviewed-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2013-02-28 05:38:37 -08:00
..
2013-02-28 05:38:34 -08:00
2012-11-28 18:36:05 +10:00
2012-11-20 15:43:41 +10:00

************************************************************
* For the very latest on DRI development, please see:      *
*     http://dri.freedesktop.org/                          *
************************************************************

The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).

The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:

    1. The DRM provides synchronized access to the graphics hardware via
       the use of an optimized two-tiered lock.

    2. The DRM enforces the DRI security policy for access to the graphics
       hardware by only allowing authenticated X11 clients access to
       restricted regions of memory.

    3. The DRM provides a generic DMA engine, complete with multiple
       queues and the ability to detect the need for an OpenGL context
       switch.

    4. The DRM is extensible via the use of small device-specific modules
       that rely extensively on the API exported by the DRM module.


Documentation on the DRI is available from:
    http://dri.freedesktop.org/wiki/Documentation
    http://sourceforge.net/project/showfiles.php?group_id=387
    http://dri.sourceforge.net/doc/

For specific information about kernel-level support, see:

    The Direct Rendering Manager, Kernel Support for the Direct Rendering
    Infrastructure
    http://dri.sourceforge.net/doc/drm_low_level.html

    Hardware Locking for the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/hardware_locking_low_level.html

    A Security Analysis of the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/security_low_level.html