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commit 884020bf3d upstream.
After any "soft gfx reset" we must manually invalidate the TLBs
associated with each ring. Empirically, it seems that a
suspend/resume or D3-D0 cycle count as a "soft reset". The symptom is
that the hardware would fail to note the new address for its status
page, and so it would continue to write the shadow registers and
breadcrumbs into the old physical address (now used by something
completely different, scary). Whereas the driver would read the new
status page and never see any progress, it would appear that the GPU
hung immediately upon resume.
Based on a patch by naresh kumar kachhi <naresh.kumar.kacchi@intel.com>
Reported-by: Thiago Macieira <thiago@kde.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=64725
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Tested-by: Thiago Macieira <thiago@kde.org>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html