Files
linux/drivers/gpu/drm
Daniel Vetter 5d2d38ddca drm/i915: clean up pipe bpp confusion
- gen4 and earlier (save for g4x) only really have a 8bpc pipe, with
  the possibility to dither to 6bpc using the panel fitter
- g4x has hdmi, but no 12 bpc pipe ... !? Clamp hdmi accordingly.
- TV/SDVO out are the only connectors available on platforms with
  a pipe bpp != 8, add code to force the pipe to 8bpc unconditionally.

<rant>
The dither handling on gmch platforms is one giant disaster. I'm hoping
somewhat that vlv enabling will fix this up, but given that the 6bpc
handling for edp was simply added with another quick hack, I don't have
high hopes ...
</rant>

v2: Neither vlv nor g4x have 12bpc pipes. Still set pipe_bpp to 12*3,
but let the crtc code clamp things down to 10bpc on these platforms.

v3: Fix a bpc vs. bpp mixup in the gen4 and earlier pipe_bpp limiter
code.

v4: Drop the hunk in intel_hdmi.c about g4x/vlv 12bpc, it was wrong.

Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-03-28 01:09:35 +01:00
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************************************************************
* For the very latest on DRI development, please see:      *
*     http://dri.freedesktop.org/                          *
************************************************************

The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).

The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:

    1. The DRM provides synchronized access to the graphics hardware via
       the use of an optimized two-tiered lock.

    2. The DRM enforces the DRI security policy for access to the graphics
       hardware by only allowing authenticated X11 clients access to
       restricted regions of memory.

    3. The DRM provides a generic DMA engine, complete with multiple
       queues and the ability to detect the need for an OpenGL context
       switch.

    4. The DRM is extensible via the use of small device-specific modules
       that rely extensively on the API exported by the DRM module.


Documentation on the DRI is available from:
    http://dri.freedesktop.org/wiki/Documentation
    http://sourceforge.net/project/showfiles.php?group_id=387
    http://dri.sourceforge.net/doc/

For specific information about kernel-level support, see:

    The Direct Rendering Manager, Kernel Support for the Direct Rendering
    Infrastructure
    http://dri.sourceforge.net/doc/drm_low_level.html

    Hardware Locking for the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/hardware_locking_low_level.html

    A Security Analysis of the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/security_low_level.html