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Avoid the forcewake overhead when simply retiring requests, as often the last seen seqno is good enough to satisfy the retirment process and will be promptly re-run in any case. Only ensure that we force the coherent seqno read when we are explicitly waiting upon a completion event to be sure that none go missing, and also for when we are reporting seqno values in case of error or debugging. This greatly reduces the load for userspace using the busy-ioctl to track active buffers, for instance halving the CPU used by X in pushing the pixels from a software render (flash). The effect will be even more magnified with userptr and so providing a zero-copy upload path in that instance, or in similar instances where X is simply compositing DRI buffers. v2: Reverse the polarity of the tachyon stream. Daniel suggested that 'force' was too generic for the parameter name and that 'lazy_coherency' better encapsulated the semantics of it being an optimization and its purpose. Also notice that gen6_get_seqno() is only used by gen6/7 chipsets and so the test for IS_GEN6 || IS_GEN7 is redundant in that function. Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
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The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html