Files
linux/drivers/gpu/drm
Zhao Yakui 4012cf67b9 drm: disable all the possible outputs/crtcs before entering KMS mode
commit b16d9acbdb upstream.

Sometimes we will use a crtc for integerated LVDS, which is different with
that assigned by BIOS. If we want to get flicker-free transitions,
then we could read out the current state for it and set our current state
accordingly.

But it is true that if we aren't reading current state out, we do need
to turn everything off before modesetting.  Otherwise the clocks can get very
angry and we get things worse than a flicker at boot.
In fact we also do the similar thing in UMS mode. We will disable all the
possible outputs/crtcs for the first modesetting.

So we disable all the possible outputs/crtcs before entering the KMS mode.
Before we configure connector/encoder/crtc, the function of
drm_helper_disable_unused_function can disable all the possible outputs/crtcs.

Signed-off-by: Zhao Yakui <yakui.zhao@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Rafal Milecki <zajec5@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@suse.de>
2010-01-06 15:04:53 -08:00
..
2009-03-28 20:22:18 -04:00
2009-08-31 09:37:22 +10:00
2009-11-25 12:27:42 -08:00

************************************************************
* For the very latest on DRI development, please see:      *
*     http://dri.freedesktop.org/                          *
************************************************************

The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).

The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:

    1. The DRM provides synchronized access to the graphics hardware via
       the use of an optimized two-tiered lock.

    2. The DRM enforces the DRI security policy for access to the graphics
       hardware by only allowing authenticated X11 clients access to
       restricted regions of memory.

    3. The DRM provides a generic DMA engine, complete with multiple
       queues and the ability to detect the need for an OpenGL context
       switch.

    4. The DRM is extensible via the use of small device-specific modules
       that rely extensively on the API exported by the DRM module.


Documentation on the DRI is available from:
    http://dri.freedesktop.org/wiki/Documentation
    http://sourceforge.net/project/showfiles.php?group_id=387
    http://dri.sourceforge.net/doc/

For specific information about kernel-level support, see:

    The Direct Rendering Manager, Kernel Support for the Direct Rendering
    Infrastructure
    http://dri.sourceforge.net/doc/drm_low_level.html

    Hardware Locking for the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/hardware_locking_low_level.html

    A Security Analysis of the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/security_low_level.html