Files
Daniel Vetter b7832d49e5 drm/i915: clear the entire sdvo infoframe buffer
commit b6e0e543f7 upstream.

Like in the case of native hdmi, which is fixed already in

commit adf00b26d1
Author: Paulo Zanoni <paulo.r.zanoni@intel.com>
Date:   Tue Sep 25 13:23:34 2012 -0300

    drm/i915: make sure we write all the DIP data bytes

we need to clear the entire sdvo buffer to avoid upsetting the
display.

Since infoframe buffer writing is now a bit more elaborate, extract it
into it's own function. This will be useful if we ever get around to
properly update the ELD for sdvo. Also #define proper names for the
two buffer indexes with fixed usage.

v2: Cite the right commit above, spotted by Paulo Zanoni.

v3: I'm too stupid to paste the right commit.

v4: Ben Hutchings noticed that I've failed to handle an underflow in
my loop logic, breaking it for i >= length + 8. Since I've just lost C
programmer license, use his solution. Also, make the frustrated 0-base
buffer size a notch more clear.

Reported-and-tested-by: Jürg Billeter <j@bitron.ch>
Bugzilla: https://bugzilla.kernel.org/show_bug.cgi?id=25732
Cc: Paulo Zanoni <przanoni@gmail.com>
Cc: Ben Hutchings <ben@decadent.org.uk>
Reviewed-by: Rodrigo Vivi <rodrigo.vivi@gmail.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2012-11-17 13:14:25 -08:00
..
2012-06-10 00:33:02 +09:00
2010-09-24 10:10:23 +10:00
2010-08-30 09:38:25 +10:00
2010-08-30 09:44:40 +10:00
2011-05-09 09:14:45 +10:00
2010-08-30 09:37:43 +10:00
2011-04-28 14:53:02 +10:00
2011-02-07 13:09:42 +10:00
2011-02-07 13:09:42 +10:00

************************************************************
* For the very latest on DRI development, please see:      *
*     http://dri.freedesktop.org/                          *
************************************************************

The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).

The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:

    1. The DRM provides synchronized access to the graphics hardware via
       the use of an optimized two-tiered lock.

    2. The DRM enforces the DRI security policy for access to the graphics
       hardware by only allowing authenticated X11 clients access to
       restricted regions of memory.

    3. The DRM provides a generic DMA engine, complete with multiple
       queues and the ability to detect the need for an OpenGL context
       switch.

    4. The DRM is extensible via the use of small device-specific modules
       that rely extensively on the API exported by the DRM module.


Documentation on the DRI is available from:
    http://dri.freedesktop.org/wiki/Documentation
    http://sourceforge.net/project/showfiles.php?group_id=387
    http://dri.sourceforge.net/doc/

For specific information about kernel-level support, see:

    The Direct Rendering Manager, Kernel Support for the Direct Rendering
    Infrastructure
    http://dri.sourceforge.net/doc/drm_low_level.html

    Hardware Locking for the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/hardware_locking_low_level.html

    A Security Analysis of the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/security_low_level.html