import{S as t}from"./Viewer-DVCEMRp5.js";import"./vuetify-Ce4WN_Dg.js";import"./overlayscrollbars-CiKU261J.js";import"./index-Bku7SJna.js";import"./echarts-DzoUeqWp.js";import"./codemirror-ZSHHXwGs.js";const e="rgbdDecodePixelShader",r="varying vUV: vec2f;var textureSamplerSampler: sampler;var textureSampler: texture_2d<f32>;\n#include<helperFunctions>\n#define CUSTOM_FRAGMENT_DEFINITIONS\n@fragment\nfn main(input: FragmentInputs)->FragmentOutputs {fragmentOutputs.color=vec4f(fromRGBD(textureSample(textureSampler,textureSamplerSampler,input.vUV)),1.0);}";t.ShadersStoreWGSL[e]=r;const i={name:e,shader:r};export{i as rgbdDecodePixelShaderWGSL};
