import{S as o}from"./Viewer-DVCEMRp5.js";import"./helperFunctions-CmftqOHQ.js";import"./vuetify-Ce4WN_Dg.js";import"./overlayscrollbars-CiKU261J.js";import"./index-Bku7SJna.js";import"./echarts-DzoUeqWp.js";import"./codemirror-ZSHHXwGs.js";const e="rgbdDecodePixelShader",r="varying vec2 vUV;uniform sampler2D textureSampler;\n#include<helperFunctions>\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) \n{gl_FragColor=vec4(fromRGBD(texture2D(textureSampler,vUV)),1.0);}";o.ShadersStore[e]=r;const S={name:e,shader:r};export{S as rgbdDecodePixelShader};
