mirror of
git://soft.sys114.com/mainsail
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Release v2.14.0
This commit is contained in:
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assets/Codemirror--JcAba3g.js
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.currentMeshName[data-v-b0715bd0],.currentMeshName[data-v-1001f9ee]{color:var(--v-primary-base)}.currentMeshName .v-icon[data-v-1001f9ee]{opacity:0}.currentMeshName:hover .v-icon[data-v-1001f9ee]{opacity:1}
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.webcamImage[data-v-ffcea7e5]{width:100%}
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.webcamImage[data-v-05ec379f]{width:100%}
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import{m as p,B as c,H as v,P as m,C as _,n as u}from"./index-Bku7SJna.js";import"./vuetify-Ce4WN_Dg.js";import"./overlayscrollbars-CiKU261J.js";import"./echarts-DzoUeqWp.js";var f=Object.defineProperty,b=Object.getOwnPropertyDescriptor,o=(a,e,t,r)=>{for(var s=r>1?void 0:r?b(e,t):e,n=a.length-1,l;n>=0;n--)(l=a[n])&&(s=(r?l(e,t,s):l(s))||s);return r&&s&&f(e,t,s),s};let i=class extends p(c,v){constructor(){super(...arguments),this.isVisible=!0}get url(){var e;return this.convertUrl((e=this.camSettings)==null?void 0:e.stream_url,this.printerUrl)}get webcamStyle(){var e,t,r;return{transform:this.generateTransform((e=this.camSettings.flip_horizontal)!=null?e:!1,(t=this.camSettings.flip_vertical)!=null?t:!1,(r=this.camSettings.rotation)!=null?r:0)}}visibilityChanged(e){this.isVisible=e}};o([m({required:!0})],i.prototype,"camSettings",2);o([m({default:null})],i.prototype,"printerUrl",2);i=o([_],i);var h=function(){var e=this,t=e._self._c;return e._self._setupProxy,t("video",{directives:[{name:"observe-visibility",rawName:"v-observe-visibility",value:e.visibilityChanged,expression:"visibilityChanged"}],staticClass:"webcamImage",style:e.webcamStyle,attrs:{src:e.url,autoplay:""}})},g=[],y=u(i,h,g,!1,null,"05ec379f");const w=y.exports;export{w as default};
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.webcamImage[data-v-90b79f69]{width:100%}._webcam_jmuxer_output[data-v-90b79f69]{aspect-ratio:1.5}
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.webcamStream[data-v-1ca90143]{width:100%}._webcam_webrtc_output[data-v-1ca90143]{aspect-ratio:1.5}video[data-v-1ca90143]{width:100%}
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.webcamImage[data-v-5cf3464a]{width:100%;background:#d3d3d3}.webcamFpsOutput[data-v-5cf3464a]{display:inline-block;position:absolute;bottom:0;right:0;background:#000c;padding:3px 10px;border-top-left-radius:5px}html.theme--light .webcamFpsOutput[data-v-5cf3464a]{background:#ffffffb3}._webcam_mjpegstreamer_output[data-v-5cf3464a]{aspect-ratio:1.5}
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.webcamBackground[data-v-a21ba006]{position:relative;background:#000c}.webcamImage[data-v-a21ba006]{width:100%}._webcam_mjpegstreamer_output[data-v-a21ba006]{aspect-ratio:1.5}.webcamFpsOutput[data-v-a21ba006]{display:inline-block;position:absolute;bottom:0;right:0;padding:3px 10px;border-top-left-radius:5px;background:#000c}html.theme--light .webcamBackground[data-v-a21ba006],html.theme--light .webcamFpsOutput[data-v-a21ba006]{background:#ffffffb3}
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import{m as h,B as c,H as p,P as m,W as g,C as u,n as v}from"./index-Bku7SJna.js";import"./vuetify-Ce4WN_Dg.js";import"./overlayscrollbars-CiKU261J.js";import"./echarts-DzoUeqWp.js";var b=Object.defineProperty,f=Object.getOwnPropertyDescriptor,n=(r,t,i,s)=>{for(var e=s>1?void 0:s?f(t,i):t,l=r.length-1,o;l>=0;l--)(o=r[l])&&(e=(s?o(t,i,e):o(e))||e);return s&&e&&b(t,i,e),e};let a=class extends h(c,p){constructor(){super(...arguments),this.aspectRatio=null,this.isVisible=!1,this.isVisibleViewport=!1,this.isVisibleDocument=!0}get url(){var t;return this.convertUrl((t=this.camSettings)==null?void 0:t.stream_url,this.printerUrl)}get webcamStyle(){var i,s,e;const t={transform:this.generateTransform((i=this.camSettings.flip_horizontal)!=null?i:!1,(s=this.camSettings.flip_vertical)!=null?s:!1,(e=this.camSettings.rotation)!=null?e:0),aspectRatio:1.7777777777777777,maxHeight:window.innerHeight-155+"px",maxWidth:"auto"};return this.aspectRatio&&(t.aspectRatio=this.aspectRatio,t.maxWidth=(window.innerHeight-155)*this.aspectRatio+"px"),t}mounted(){document.addEventListener("visibilitychange",this.documentVisibilityChanged)}beforeDestroy(){document.removeEventListener("visibilitychange",this.documentVisibilityChanged),this.stopStream()}startStream(){this.isVisible||this.$refs.webcamUv4lMjpegImage&&this.$refs.webcamUv4lMjpegImage.setAttribute("src",this.url)}stopStream(){this.$refs.webcamUv4lMjpegImage&&(this.$refs.webcamUv4lMjpegImage.removeAttribute("src"),URL.revokeObjectURL(this.url))}documentVisibilityChanged(){const t=document.visibilityState;this.isVisibleDocument=t==="visible",this.isVisibleDocument||this.stopStream(),this.visibilityChanged()}viewportVisibilityChanged(t){this.isVisibleViewport=t,this.visibilityChanged()}visibilityChanged(){if(this.isVisibleViewport&&this.isVisibleDocument){this.startStream();return}this.stopStream()}onload(){this.aspectRatio===null&&this.$refs.webcamUv4lMjpegImage&&(this.aspectRatio=this.$refs.webcamUv4lMjpegImage.naturalWidth/this.$refs.webcamUv4lMjpegImage.naturalHeight)}async urlChanged(){await this.stopStream(),await this.startStream()}};n([m({required:!0})],a.prototype,"camSettings",2);n([m({default:null})],a.prototype,"printerUrl",2);n([g("url")],a.prototype,"urlChanged",1);a=n([u],a);var d=function(){var t=this,i=t._self._c;return t._self._setupProxy,i("div",{staticClass:"d-flex justify-center"},[i("img",{directives:[{name:"observe-visibility",rawName:"v-observe-visibility",value:t.viewportVisibilityChanged,expression:"viewportVisibilityChanged"}],ref:"webcamUv4lMjpegImage",staticClass:"webcamImage",style:t.webcamStyle,attrs:{draggable:"false"},on:{load:t.onload}})])},w=[],y=v(a,d,w,!1,null,"f00ff5d2");const j=y.exports;export{j as default};
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.webcamImage[data-v-f00ff5d2]{width:100%;background:#d3d3d3}
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[data-v-083209f9] .cm-activeLine{background-color:#333!important}.codeview[data-v-083209f9]{height:100%;overflow:auto}.viewer{width:100%;height:calc(var(--app-height) - 240px);border:1px solid #3f3f3f}.withScrubber .viewer{height:calc(var(--app-height) - 300px)}@media (min-width: 600px) and (max-width: 959px){.viewer{height:calc(var(--app-height) - 295px)}.withScrubber .viewer{height:calc(var(--app-height) - 360px)}}@media (max-width: 599px){.viewer,.withScrubber .viewer{height:calc(var(--app-height) - 340px)}}.scrubber[data-v-4c02d29b]{position:relative;left:0;right:0;bottom:5px}
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assets/WebcamNozzleCrosshair-OgFJAMdG.js
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import{m as c,B as p,P as h,R as _,C as f,n as m}from"./index-Bku7SJna.js";var u=Object.defineProperty,v=Object.getOwnPropertyDescriptor,l=(s,e,t,r)=>{for(var i=r>1?void 0:r?v(e,t):e,o=s.length-1,a;o>=0;o--)(a=s[o])&&(i=(r?a(e,t,i):a(i))||i);return r&&i&&u(e,t,i),i};let n=class extends c(p){constructor(){super(...arguments),this.clientHeight=0}get color(){var s,e;return(e=(s=this.webcam.extra_data)==null?void 0:s.nozzleCrosshairColor)!=null?e:"#ff0000"}get styleLines(){return{backgroundColor:this.color}}get styleCircle(){var t,r;const s=(r=(t=this.webcam.extra_data)==null?void 0:t.nozzleCrosshairSize)!=null?r:.1,e=this.clientHeight*s;return{borderColor:this.color,width:"".concat(e,"px"),height:"".concat(e,"px"),marginLeft:"-".concat(e/2,"px"),marginTop:"-".concat(e/2,"px")}}mounted(){this.handleResize()}handleResize(){this.$nextTick(()=>{this.clientHeight=this.container.clientHeight})}};l([h({type:Object,required:!0})],n.prototype,"webcam",2);l([_()],n.prototype,"container",2);n=l([f],n);var d=function(){var e=this,t=e._self._c;return e._self._setupProxy,t("div",{ref:"container",staticClass:"crosshair-container"},[t("div",{staticClass:"line horizontal",style:e.styleLines}),t("div",{staticClass:"line vertical",style:e.styleLines}),t("div",{staticClass:"circle",style:e.styleCircle}),t("resize-observer",{on:{notify:e.handleResize}})],1)},C=[],z=m(n,d,C,!1,null,"ca5e15f6");const x=z.exports;export{x as _};
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.crosshair-container[data-v-ca5e15f6]{position:absolute;top:0;right:0;bottom:0;left:0}.line[data-v-ca5e15f6]{position:absolute;background-color:red}.horizontal[data-v-ca5e15f6]{height:1px;top:50%;left:0;right:0}.vertical[data-v-ca5e15f6]{left:50%;top:0;bottom:0;width:1px}.circle[data-v-ca5e15f6]{position:absolute;border:1px solid #ff0000;border-radius:50%;box-sizing:border-box;top:50%;left:50%}
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.webcamStream[data-v-378940ea]{width:100%}._webcam_webrtc_output[data-v-378940ea]{aspect-ratio:1.5}video[data-v-378940ea]{width:100%}
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import{m as d,B as p,H as m,P as u,R as g,W as l,C as f,n as _}from"./index-Bku7SJna.js";import{m as w,n as v,r as b}from"./vuetify-Ce4WN_Dg.js";import"./overlayscrollbars-CiKU261J.js";import"./echarts-DzoUeqWp.js";var S=Object.defineProperty,y=Object.getOwnPropertyDescriptor,o=(c,t,e,i)=>{for(var s=i>1?void 0:i?y(t,e):t,n=c.length-1,r;n>=0;n--)(r=c[n])&&(s=(i?r(t,e,s):r(s))||s);return i&&s&&S(t,e,s),s};let a=class extends d(p,m){constructor(){super(...arguments),this.pc=null,this.ws=null,this.restartPause=2e3,this.restartTimeout=null,this.status="connecting"}mounted(){this.start()}beforeDestroy(){this.terminate(),this.restartTimeout&&clearTimeout(this.restartTimeout)}get webcamStyle(){var t,e,i;return{transform:this.generateTransform((t=this.camSettings.flip_horizontal)!=null?t:!1,(e=this.camSettings.flip_vertical)!=null?e:!1,(i=this.camSettings.rotation)!=null?i:0)}}get url(){let t="",e=new URL(location.href);try{t=new URL(this.camSettings.stream_url).search.toString(),e=new URL("api/ws"+t,this.camSettings.stream_url)}catch{this.log("invalid url",this.camSettings.stream_url)}const i=["video"];return this.enableAudio&&i.push("audio"),e.searchParams.set("media",i.join("+")),e.protocol=this.$store.state.socket.protocol+":",e.searchParams.has("src")||this.log("no src set in url"),this.convertUrl(e.toString(),this.printerUrl)}get enableAudio(){var t,e;return(e=(t=this.camSettings.extra_data)==null?void 0:t.enableAudio)!=null?e:!1}changedUrl(){this.terminate(),this.start()}changedEnableAudio(){this.terminate(),this.start()}get expanded(){var t;return(t=this.$store.getters["gui/getPanelExpand"]("webcam-panel",this.viewport))!=null?t:!1}expandChanged(t){if(!t){this.terminate();return}this.start()}log(t,e){if(e){window.console.log("[WebRTC go2rtc] ".concat(t),e);return}window.console.log("[WebRTC go2rtc] ".concat(t))}start(){if(!this.video){this.scheduleRestart();return}this.log("connecting to "+this.url),this.status="connecting",this.pc=new RTCPeerConnection({iceServers:[{urls:"stun:stun.l.google.com:19302"}]});let t=[];["video","audio"].forEach(i=>{var n;const s=(n=this.pc)==null?void 0:n.addTransceiver(i,{direction:"recvonly"}).receiver.track;s&&t.push(s)}),this.video.srcObject=new MediaStream(t),this.ws=new WebSocket(this.url),this.ws.addEventListener("open",()=>this.onWebSocketOpen()),this.ws.addEventListener("message",i=>this.onWebSocketMessage(i)),this.ws.addEventListener("close",i=>this.onWebSocketClose(i))}onWebSocketOpen(){var t,e,i;this.log("open"),this.restartTimeout!==null&&(clearTimeout(this.restartTimeout),this.restartTimeout=null),(t=this.pc)==null||t.addEventListener("icecandidate",s=>{var r;if(!s.candidate)return;const n={type:"webrtc/candidate",value:s.candidate.candidate};(r=this.ws)==null||r.send(JSON.stringify(n))}),(e=this.pc)==null||e.addEventListener("connectionstatechange",()=>{var s,n;this.status=((n=(s=this.pc)==null?void 0:s.connectionState)!=null?n:"").toString(),this.log("connection state changed",this.status),["failed","disconnected"].includes(this.status)&&this.scheduleRestart()}),(i=this.pc)==null||i.createOffer().then(s=>{var n;return(n=this.pc)==null?void 0:n.setLocalDescription(s)}).then(()=>{var n,r,h;const s={type:"webrtc/offer",value:(r=(n=this.pc)==null?void 0:n.localDescription)==null?void 0:r.sdp};(h=this.ws)==null||h.send(JSON.stringify(s))})}onWebSocketMessage(t){var i,s;const e=JSON.parse(t.data);e.type==="webrtc/candidate"?(i=this.pc)==null||i.addIceCandidate({candidate:e.value,sdpMid:"0"}):e.type==="webrtc/answer"&&((s=this.pc)==null||s.setRemoteDescription({type:"answer",sdp:e.value}))}onWebSocketClose(t){this.log("close"),this.status="disconnected",t.wasClean||this.scheduleRestart()}terminate(){this.log("terminating"),this.pc!==null&&(this.pc.close(),this.pc=null),this.ws!==null&&(this.ws.close(),this.ws=null)}scheduleRestart(){this.restartTimeout===null&&(this.terminate(),this.restartTimeout=window.setTimeout(()=>{this.restartTimeout=null,this.start()},this.restartPause))}};o([u({required:!0})],a.prototype,"camSettings",2);o([u({default:null})],a.prototype,"printerUrl",2);o([g()],a.prototype,"video",2);o([l("url")],a.prototype,"changedUrl",1);o([l("enableAudio")],a.prototype,"changedEnableAudio",1);o([l("expanded",{immediate:!0})],a.prototype,"expandChanged",1);a=o([f],a);var C=function(){var t=this,e=t._self._c;return t._self._setupProxy,e("div",[e("video",{directives:[{name:"show",rawName:"v-show",value:t.status==="connected",expression:"status === 'connected'"}],ref:"video",staticClass:"webcamImage",style:t.webcamStyle,attrs:{autoplay:"",playsinline:"",muted:""},domProps:{muted:!0}}),t.status!=="connected"?e(w,[e(v,{staticClass:"_webcam_webrtc_output text-center d-flex flex-column justify-center align-center"},[t.status==="connecting"?e(b,{staticClass:"mb-3",attrs:{indeterminate:"",color:"primary"}}):t._e(),e("span",{staticClass:"mt-3"},[t._v(t._s(t.status))])],1)],1):t._e()],1)},T=[],x=_(a,C,T,!1,null,"673627af");const L=x.exports;export{L as default};
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.webcamImage[data-v-673627af]{width:100%}._webcam_webrtc_output[data-v-673627af]{aspect-ratio:1.5}video[data-v-673627af]{width:100%}
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.webcamImage[data-v-7234d392]{width:100%}._webcam_webrtc_output[data-v-7234d392]{aspect-ratio:1.5}video[data-v-7234d392]{width:100%}
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import{S as e}from"./Viewer-DVCEMRp5.js";const t="bonesDeclaration",n="#if NUM_BONE_INFLUENCERS>0\nattribute matricesIndices : vec4<f32>;attribute matricesWeights : vec4<f32>;\n#if NUM_BONE_INFLUENCERS>4\nattribute matricesIndicesExtra : vec4<f32>;attribute matricesWeightsExtra : vec4<f32>;\n#endif\n#ifndef BAKED_VERTEX_ANIMATION_TEXTURE\n#ifdef BONETEXTURE\nvar boneSampler : texture_2d<f32>;uniform boneTextureWidth : f32;\n#else\nuniform mBones : array<mat4x4,BonesPerMesh>;\n#ifdef BONES_VELOCITY_ENABLED\nuniform mPreviousBones : array<mat4x4,BonesPerMesh>;\n#endif\n#endif\n#ifdef BONETEXTURE\nfn readMatrixFromRawSampler(smp : texture_2d<f32>,index : f32)->mat4x4<f32>\n{let offset=i32(index) *4; \nlet m0=textureLoad(smp,vec2<i32>(offset+0,0),0);let m1=textureLoad(smp,vec2<i32>(offset+1,0),0);let m2=textureLoad(smp,vec2<i32>(offset+2,0),0);let m3=textureLoad(smp,vec2<i32>(offset+3,0),0);return mat4x4<f32>(m0,m1,m2,m3);}\n#endif\n#endif\n#endif\n";e.IncludesShadersStoreWGSL[t]=n;const i="bonesVertex",r="#ifndef BAKED_VERTEX_ANIMATION_TEXTURE\n#if NUM_BONE_INFLUENCERS>0\nvar influence : mat4x4<f32>;\n#ifdef BONETEXTURE\ninfluence=readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndices[0])*vertexInputs.matricesWeights[0];\n#if NUM_BONE_INFLUENCERS>1\ninfluence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndices[1])*vertexInputs.matricesWeights[1];\n#endif \n#if NUM_BONE_INFLUENCERS>2\ninfluence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndices[2])*vertexInputs.matricesWeights[2];\n#endif \n#if NUM_BONE_INFLUENCERS>3\ninfluence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndices[3])*vertexInputs.matricesWeights[3];\n#endif \n#if NUM_BONE_INFLUENCERS>4\ninfluence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndicesExtra[0])*vertexInputs.matricesWeightsExtra[0];\n#endif \n#if NUM_BONE_INFLUENCERS>5\ninfluence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndicesExtra[1])*vertexInputs.matricesWeightsExtra[1];\n#endif \n#if NUM_BONE_INFLUENCERS>6\ninfluence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndicesExtra[2])*vertexInputs.matricesWeightsExtra[2];\n#endif \n#if NUM_BONE_INFLUENCERS>7\ninfluence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndicesExtra[3])*vertexInputs.matricesWeightsExtra[3];\n#endif \n#else \ninfluence=uniforms.mBones[int(vertexInputs.matricesIndices[0])]*vertexInputs.matricesWeights[0];\n#if NUM_BONE_INFLUENCERS>1\ninfluence=influence+uniforms.mBones[int(vertexInputs.matricesIndices[1])]*vertexInputs.matricesWeights[1];\n#endif \n#if NUM_BONE_INFLUENCERS>2\ninfluence=influence+uniforms.mBones[int(vertexInputs.matricesIndices[2])]*vertexInputs.matricesWeights[2];\n#endif \n#if NUM_BONE_INFLUENCERS>3\ninfluence=influence+uniforms.mBones[int(vertexInputs.matricesIndices[3])]*vertexInputs.matricesWeights[3];\n#endif \n#if NUM_BONE_INFLUENCERS>4\ninfluence=influence+uniforms.mBones[int(vertexInputs.matricesIndicesExtra[0])]*vertexInputs.matricesWeightsExtra[0];\n#endif \n#if NUM_BONE_INFLUENCERS>5\ninfluence=influence+uniforms.mBones[int(vertexInputs.matricesIndicesExtra[1])]*vertexInputs.matricesWeightsExtra[1];\n#endif \n#if NUM_BONE_INFLUENCERS>6\ninfluence=influence+uniforms.mBones[int(vertexInputs.matricesIndicesExtra[2])]*vertexInputs.matricesWeightsExtra[2];\n#endif \n#if NUM_BONE_INFLUENCERS>7\ninfluence=influence+uniforms.mBones[int(vertexInputs.matricesIndicesExtra[3])]*vertexInputs.matricesWeightsExtra[3];\n#endif \n#endif\nfinalWorld=finalWorld*influence;\n#endif\n#endif\n";e.IncludesShadersStoreWGSL[i]=r;
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assets/clipPlaneFragment-ef4zNzcj.js
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import{S as e}from"./Viewer-DVCEMRp5.js";const i="clipPlaneFragmentDeclaration",f="#ifdef CLIPPLANE\nvarying fClipDistance: f32;\n#endif\n#ifdef CLIPPLANE2\nvarying fClipDistance2: f32;\n#endif\n#ifdef CLIPPLANE3\nvarying fClipDistance3: f32;\n#endif\n#ifdef CLIPPLANE4\nvarying fClipDistance4: f32;\n#endif\n#ifdef CLIPPLANE5\nvarying fClipDistance5: f32;\n#endif\n#ifdef CLIPPLANE6\nvarying fClipDistance6: f32;\n#endif\n";e.IncludesShadersStoreWGSL[i]=f;const n="clipPlaneFragment",d="#if defined(CLIPPLANE) || defined(CLIPPLANE2) || defined(CLIPPLANE3) || defined(CLIPPLANE4) || defined(CLIPPLANE5) || defined(CLIPPLANE6)\nif (false) {}\n#endif\n#ifdef CLIPPLANE\nelse if (fragmentInputs.fClipDistance>0.0)\n{discard;}\n#endif\n#ifdef CLIPPLANE2\nelse if (fragmentInputs.fClipDistance2>0.0)\n{discard;}\n#endif\n#ifdef CLIPPLANE3\nelse if (fragmentInputs.fClipDistance3>0.0)\n{discard;}\n#endif\n#ifdef CLIPPLANE4\nelse if (fragmentInputs.fClipDistance4>0.0)\n{discard;}\n#endif\n#ifdef CLIPPLANE5\nelse if (fragmentInputs.fClipDistance5>0.0)\n{discard;}\n#endif\n#ifdef CLIPPLANE6\nelse if (fragmentInputs.fClipDistance6>0.0)\n{discard;}\n#endif\n";e.IncludesShadersStoreWGSL[n]=d;
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assets/clipPlaneVertex-L9tMAQxe.js
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import{S as e}from"./Viewer-DVCEMRp5.js";const i="clipPlaneVertexDeclaration",f="#ifdef CLIPPLANE\nuniform vClipPlane: vec4<f32>;varying fClipDistance: f32;\n#endif\n#ifdef CLIPPLANE2\nuniform vClipPlane2: vec4<f32>;varying fClipDistance2: f32;\n#endif\n#ifdef CLIPPLANE3\nuniform vClipPlane3: vec4<f32>;varying fClipDistance3: f32;\n#endif\n#ifdef CLIPPLANE4\nuniform vClipPlane4: vec4<f32>;varying fClipDistance4: f32;\n#endif\n#ifdef CLIPPLANE5\nuniform vClipPlane5: vec4<f32>;varying fClipDistance5: f32;\n#endif\n#ifdef CLIPPLANE6\nuniform vClipPlane6: vec4<f32>;varying fClipDistance6: f32;\n#endif\n";e.IncludesShadersStoreWGSL[i]=f;const n="clipPlaneVertex",l="#ifdef CLIPPLANE\nvertexOutputs.fClipDistance=dot(worldPos,uniforms.vClipPlane);\n#endif\n#ifdef CLIPPLANE2\nvertexOutputs.fClipDistance2=dot(worldPos,uniforms.vClipPlane2);\n#endif\n#ifdef CLIPPLANE3\nvertexOutputs.fClipDistance3=dot(worldPos,uniforms.vClipPlane3);\n#endif\n#ifdef CLIPPLANE4\nvertexOutputs.fClipDistance4=dot(worldPos,uniforms.vClipPlane4);\n#endif\n#ifdef CLIPPLANE5\nvertexOutputs.fClipDistance5=dot(worldPos,uniforms.vClipPlane5);\n#endif\n#ifdef CLIPPLANE6\nvertexOutputs.fClipDistance6=dot(worldPos,uniforms.vClipPlane6);\n#endif\n";e.IncludesShadersStoreWGSL[n]=l;
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assets/codemirror-ZSHHXwGs.js
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import{S as r}from"./Viewer-DVCEMRp5.js";import"./vuetify-Ce4WN_Dg.js";import"./overlayscrollbars-CiKU261J.js";import"./index-Bku7SJna.js";import"./echarts-DzoUeqWp.js";import"./codemirror-ZSHHXwGs.js";const e="colorPixelShader",o="#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)\n#define VERTEXCOLOR\nvarying vec4 vColor;\n#else\nuniform vec4 color;\n#endif\n#include<clipPlaneFragmentDeclaration>\n#include<fogFragmentDeclaration>\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\n#include<clipPlaneFragment>\n#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)\ngl_FragColor=vColor;\n#else\ngl_FragColor=color;\n#endif\n#include<fogFragment>(color,gl_FragColor)\n#define CUSTOM_FRAGMENT_MAIN_END\n}";r.ShadersStore[e]=o;const c={name:e,shader:o};export{c as colorPixelShader};
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import{S as r}from"./Viewer-DVCEMRp5.js";import"./clipPlaneFragment-ef4zNzcj.js";import"./fogFragment-BYUe2MTZ.js";import"./vuetify-Ce4WN_Dg.js";import"./overlayscrollbars-CiKU261J.js";import"./index-Bku7SJna.js";import"./echarts-DzoUeqWp.js";import"./codemirror-ZSHHXwGs.js";const e="colorPixelShader",n="#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)\n#define VERTEXCOLOR\nvarying vColor: vec4f;\n#else\nuniform color: vec4f;\n#endif\n#include<clipPlaneFragmentDeclaration>\n#include<fogFragmentDeclaration>\n#define CUSTOM_FRAGMENT_DEFINITIONS\n@fragment\nfn main(input: FragmentInputs)->FragmentOutputs {\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\n#include<clipPlaneFragment>\n#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nfragmentOutputs.color=input.vColor;\n#else\nfragmentOutputs.color=uniforms.color;\n#endif\n#include<fogFragment>(color,fragmentOutputs.color)\n#define CUSTOM_FRAGMENT_MAIN_END\n}";r.ShadersStoreWGSL[e]=n;const c={name:e,shader:n};export{c as colorPixelShaderWGSL};
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import{S as o}from"./Viewer-DVCEMRp5.js";import"./bakedVertexAnimation-jXsepPDt.js";import"./vertexColorMixing-CVYhb6uZ.js";import"./vuetify-Ce4WN_Dg.js";import"./overlayscrollbars-CiKU261J.js";import"./index-Bku7SJna.js";import"./echarts-DzoUeqWp.js";import"./codemirror-ZSHHXwGs.js";const e="colorVertexShader",i="attribute vec3 position;\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n#include<bakedVertexAnimationDeclaration>\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#ifdef FOG\nuniform mat4 view;\n#endif\n#include<instancesDeclaration>\nuniform mat4 viewProjection;\n#ifdef MULTIVIEW\nuniform mat4 viewProjectionR;\n#endif\n#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nvarying vec4 vColor;\n#endif\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_VERTEX_MAIN_BEGIN\n#include<instancesVertex>\n#include<bonesVertex>\n#include<bakedVertexAnimation>\nvec4 worldPos=finalWorld*vec4(position,1.0);\n#ifdef MULTIVIEW\nif (gl_ViewID_OVR==0u) {gl_Position=viewProjection*worldPos;} else {gl_Position=viewProjectionR*worldPos;}\n#else\ngl_Position=viewProjection*worldPos;\n#endif\n#include<clipPlaneVertex>\n#include<fogVertex>\n#include<vertexColorMixing>\n#define CUSTOM_VERTEX_MAIN_END\n}";o.ShadersStore[e]=i;const s={name:e,shader:i};export{s as colorVertexShader};
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import{S as n}from"./Viewer-DVCEMRp5.js";import"./bonesVertex-B72aYlMi.js";import"./clipPlaneVertex-L9tMAQxe.js";import"./vertexColorMixing-D-DdWwxQ.js";import"./vuetify-Ce4WN_Dg.js";import"./overlayscrollbars-CiKU261J.js";import"./index-Bku7SJna.js";import"./echarts-DzoUeqWp.js";import"./codemirror-ZSHHXwGs.js";const e="colorVertexShader",i="attribute position: vec3f;\n#ifdef VERTEXCOLOR\nattribute color: vec4f;\n#endif\n#include<bonesDeclaration>\n#include<bakedVertexAnimationDeclaration>\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#ifdef FOG\nuniform view: mat4x4f;\n#endif\n#include<instancesDeclaration>\nuniform viewProjection: mat4x4f;\n#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nvarying vColor: vec4f;\n#endif\n#define CUSTOM_VERTEX_DEFINITIONS\n@vertex\nfn main(input : VertexInputs)->FragmentInputs {\n#define CUSTOM_VERTEX_MAIN_BEGIN\n#include<instancesVertex>\n#include<bonesVertex>\n#include<bakedVertexAnimation>\nvar worldPos: vec4f=finalWorld* vec4f(input.position,1.0);vertexOutputs.position=uniforms.viewProjection*worldPos;\n#include<clipPlaneVertex>\n#include<fogVertex>\n#include<vertexColorMixing>\n#define CUSTOM_VERTEX_MAIN_END\n}";n.ShadersStoreWGSL[e]=i;const s={name:e,shader:i};export{s as colorVertexShaderWGSL};
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assets/cubemapToSphericalPolynomial-DI79UW0r.js
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import{b as V,c as D,d as H,C as P,e as _,V as n}from"./Viewer-DVCEMRp5.js";class A{constructor(e,i,w,c){this.name=e,this.worldAxisForNormal=i,this.worldAxisForFileX=w,this.worldAxisForFileY=c}}class T{static ConvertCubeMapTextureToSphericalPolynomial(e){var h;if(!e.isCube)return null;(h=e.getScene())==null||h.getEngine().flushFramebuffer();const i=e.getSize().width,w=e.readPixels(0,void 0,void 0,!1),c=e.readPixels(1,void 0,void 0,!1);let S,a;e.isRenderTarget?(S=e.readPixels(3,void 0,void 0,!1),a=e.readPixels(2,void 0,void 0,!1)):(S=e.readPixels(2,void 0,void 0,!1),a=e.readPixels(3,void 0,void 0,!1));const C=e.readPixels(4,void 0,void 0,!1),R=e.readPixels(5,void 0,void 0,!1),x=e.gammaSpace,y=5;let E=0;return(e.textureType==1||e.textureType==2)&&(E=1),new Promise(p=>{Promise.all([c,w,S,a,C,R]).then(([F,r,t,f,d,m])=>{const M={size:i,right:r,left:F,up:t,down:f,front:d,back:m,format:y,type:E,gammaSpace:x};p(this.ConvertCubeMapToSphericalPolynomial(M))})})}static _AreaElement(e,i){return Math.atan2(e*i,Math.sqrt(e*e+i*i+1))}static ConvertCubeMapToSphericalPolynomial(e){const i=new V;let w=0;const c=2/e.size,S=c,a=.5*c,C=a-1;for(let h=0;h<6;h++){const p=this._FileFaces[h],F=e[p.name];let r=C;const t=e.format===5?4:3;for(let f=0;f<e.size;f++){let d=C;for(let m=0;m<e.size;m++){const M=p.worldAxisForFileX.scale(d).add(p.worldAxisForFileY.scale(r)).add(p.worldAxisForNormal);M.normalize();const z=this._AreaElement(d-a,r-a)-this._AreaElement(d-a,r+a)-this._AreaElement(d+a,r-a)+this._AreaElement(d+a,r+a);let s=F[f*e.size*t+m*t+0],o=F[f*e.size*t+m*t+1],l=F[f*e.size*t+m*t+2];isNaN(s)&&(s=0),isNaN(o)&&(o=0),isNaN(l)&&(l=0),e.type===0&&(s/=255,o/=255,l/=255),e.gammaSpace&&(s=Math.pow(P(s),_),o=Math.pow(P(o),_),l=Math.pow(P(l),_));const g=this.MAX_HDRI_VALUE;if(this.PRESERVE_CLAMPED_COLORS){const L=Math.max(s,o,l);if(L>g){const u=g/L;s*=u,o*=u,l*=u}}else s=P(s,0,g),o=P(o,0,g),l=P(l,0,g);const v=new D(s,o,l);i.addLight(M,v,z),w+=z,d+=c}r+=S}}const E=4*Math.PI*6/6/w;return i.scaleInPlace(E),i.convertIncidentRadianceToIrradiance(),i.convertIrradianceToLambertianRadiance(),H.FromHarmonics(i)}}T._FileFaces=[new A("right",new n(1,0,0),new n(0,0,-1),new n(0,-1,0)),new A("left",new n(-1,0,0),new n(0,0,1),new n(0,-1,0)),new A("up",new n(0,1,0),new n(1,0,0),new n(0,0,1)),new A("down",new n(0,-1,0),new n(1,0,0),new n(0,0,-1)),new A("front",new n(0,0,1),new n(1,0,0),new n(0,-1,0)),new A("back",new n(0,0,-1),new n(-1,0,0),new n(0,-1,0))];T.MAX_HDRI_VALUE=4096;T.PRESERVE_CLAMPED_COLORS=!1;export{T as C};
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assets/cz-D8m9rjS3.js
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import{d as r}from"./Viewer-DVCEMRp5.js";import{DDSTools as n}from"./dds-C4nWUSlI.js";import"./vuetify-Ce4WN_Dg.js";import"./overlayscrollbars-CiKU261J.js";import"./index-Bku7SJna.js";import"./echarts-DzoUeqWp.js";import"./codemirror-ZSHHXwGs.js";import"./cubemapToSphericalPolynomial-DI79UW0r.js";class w{constructor(){this.supportCascades=!0}loadCubeData(e,a,l,o){const p=a.getEngine();let i,m=!1,t=1e3;if(Array.isArray(e))for(let s=0;s<e.length;s++){const d=e[s];i=n.GetDDSInfo(d),a.width=i.width,a.height=i.height,m=(i.isRGB||i.isLuminance||i.mipmapCount>1)&&a.generateMipMaps,p._unpackFlipY(i.isCompressed),n.UploadDDSLevels(p,a,d,i,m,6,-1,s),!i.isFourCC&&i.mipmapCount===1?p.generateMipMapsForCubemap(a):t=i.mipmapCount-1}else{const s=e;i=n.GetDDSInfo(s),a.width=i.width,a.height=i.height,l&&(i.sphericalPolynomial=new r),m=(i.isRGB||i.isLuminance||i.mipmapCount>1)&&a.generateMipMaps,p._unpackFlipY(i.isCompressed),n.UploadDDSLevels(p,a,s,i,m,6),!i.isFourCC&&i.mipmapCount===1?p.generateMipMapsForCubemap(a,!1):t=i.mipmapCount-1}p._setCubeMapTextureParams(a,m,t),a.isReady=!0,a.onLoadedObservable.notifyObservers(a),a.onLoadedObservable.clear(),o&&o({isDDS:!0,width:a.width,info:i,data:e,texture:a})}loadData(e,a,l){const o=n.GetDDSInfo(e),p=(o.isRGB||o.isLuminance||o.mipmapCount>1)&&a.generateMipMaps&&Math.max(o.width,o.height)>>o.mipmapCount-1===1;l(o.width,o.height,p,o.isFourCC,()=>{n.UploadDDSLevels(a.getEngine(),a,e,o,p,1)})}}export{w as _DDSTextureLoader};
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assets/envTextureLoader-0a1UyQXk.js
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import{S as o}from"./Viewer-DVCEMRp5.js";const f="fogFragmentDeclaration",e="#ifdef FOG\n#define FOGMODE_NONE 0.\n#define FOGMODE_EXP 1.\n#define FOGMODE_EXP2 2.\n#define FOGMODE_LINEAR 3.\nconst E=2.71828;uniform vFogInfos: vec4f;uniform vFogColor: vec3f;varying vFogDistance: vec3f;fn CalcFogFactor()->f32\n{var fogCoeff: f32=1.0;var fogStart: f32=uniforms.vFogInfos.y;var fogEnd: f32=uniforms.vFogInfos.z;var fogDensity: f32=uniforms.vFogInfos.w;var fogDistance: f32=length(fragmentInputs.vFogDistance);if (FOGMODE_LINEAR==uniforms.vFogInfos.x)\n{fogCoeff=(fogEnd-fogDistance)/(fogEnd-fogStart);}\nelse if (FOGMODE_EXP==uniforms.vFogInfos.x)\n{fogCoeff=1.0/pow(E,fogDistance*fogDensity);}\nelse if (FOGMODE_EXP2==uniforms.vFogInfos.x)\n{fogCoeff=1.0/pow(E,fogDistance*fogDistance*fogDensity*fogDensity);}\nreturn clamp(fogCoeff,0.0,1.0);}\n#endif\n";o.IncludesShadersStoreWGSL[f]=e;const n="fogFragment",g="#ifdef FOG\nvar fog: f32=CalcFogFactor();\n#ifdef PBR\nfog=toLinearSpace(fog);\n#endif\ncolor= vec4f(mix(uniforms.vFogColor,color.rgb,fog),color.a);\n#endif\n";o.IncludesShadersStoreWGSL[n]=g;
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import{S as r}from"./Viewer-DVCEMRp5.js";import"./vuetify-Ce4WN_Dg.js";import"./overlayscrollbars-CiKU261J.js";import"./index-Bku7SJna.js";import"./echarts-DzoUeqWp.js";import"./codemirror-ZSHHXwGs.js";const e="fxaaVertexShader",o="attribute vec2 position;uniform vec2 texelSize;varying vec2 vUV;varying vec2 sampleCoordS;varying vec2 sampleCoordE;varying vec2 sampleCoordN;varying vec2 sampleCoordW;varying vec2 sampleCoordNW;varying vec2 sampleCoordSE;varying vec2 sampleCoordNE;varying vec2 sampleCoordSW;const vec2 madd=vec2(0.5,0.5);\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_VERTEX_MAIN_BEGIN\nvUV=(position*madd+madd);sampleCoordS=vUV+vec2( 0.0,1.0)*texelSize;sampleCoordE=vUV+vec2( 1.0,0.0)*texelSize;sampleCoordN=vUV+vec2( 0.0,-1.0)*texelSize;sampleCoordW=vUV+vec2(-1.0,0.0)*texelSize;sampleCoordNW=vUV+vec2(-1.0,-1.0)*texelSize;sampleCoordSE=vUV+vec2( 1.0,1.0)*texelSize;sampleCoordNE=vUV+vec2( 1.0,-1.0)*texelSize;sampleCoordSW=vUV+vec2(-1.0,1.0)*texelSize;gl_Position=vec4(position,0.0,1.0);\n#define CUSTOM_VERTEX_MAIN_END\n}";r.ShadersStore[e]=o;const s={name:e,shader:o};export{s as fxaaVertexShader};
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import{S as r}from"./Viewer-DVCEMRp5.js";import"./vuetify-Ce4WN_Dg.js";import"./overlayscrollbars-CiKU261J.js";import"./index-Bku7SJna.js";import"./echarts-DzoUeqWp.js";import"./codemirror-ZSHHXwGs.js";const e="fxaaVertexShader",t="attribute position: vec2f;uniform texelSize: vec2f;varying vUV: vec2f;varying sampleCoordS: vec2f;varying sampleCoordE: vec2f;varying sampleCoordN: vec2f;varying sampleCoordW: vec2f;varying sampleCoordNW: vec2f;varying sampleCoordSE: vec2f;varying sampleCoordNE: vec2f;varying sampleCoordSW: vec2f;const madd: vec2f= vec2f(0.5,0.5);\n#define CUSTOM_VERTEX_DEFINITIONS\n@vertex\nfn main(input : VertexInputs)->FragmentInputs {\n#define CUSTOM_VERTEX_MAIN_BEGIN\nvertexOutputs.vUV=(input.position*madd+madd);vertexOutputs.sampleCoordS=vertexOutputs.vUV+ vec2f( 0.0,1.0)*uniforms.texelSize;vertexOutputs.sampleCoordE=vertexOutputs.vUV+ vec2f( 1.0,0.0)*uniforms.texelSize;vertexOutputs.sampleCoordN=vertexOutputs.vUV+ vec2f( 0.0,-1.0)*uniforms.texelSize;vertexOutputs.sampleCoordW=vertexOutputs.vUV+ vec2f(-1.0,0.0)*uniforms.texelSize;vertexOutputs.sampleCoordNW=vertexOutputs.vUV+ vec2f(-1.0,-1.0)*uniforms.texelSize;vertexOutputs.sampleCoordSE=vertexOutputs.vUV+ vec2f( 1.0,1.0)*uniforms.texelSize;vertexOutputs.sampleCoordNE=vertexOutputs.vUV+ vec2f( 1.0,-1.0)*uniforms.texelSize;vertexOutputs.sampleCoordSW=vertexOutputs.vUV+ vec2f(-1.0,1.0)*uniforms.texelSize;vertexOutputs.position=vec4f(input.position,0.0,1.0);\n#define CUSTOM_VERTEX_MAIN_END\n}";r.ShadersStoreWGSL[e]=t;const a={name:e,shader:t};export{a as fxaaVertexShaderWGSL};
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assets/glowBlurPostProcess.fragment-BmYiq-YF.js
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import{S as r}from"./Viewer-DVCEMRp5.js";import"./vuetify-Ce4WN_Dg.js";import"./overlayscrollbars-CiKU261J.js";import"./index-Bku7SJna.js";import"./echarts-DzoUeqWp.js";import"./codemirror-ZSHHXwGs.js";const e="glowBlurPostProcessPixelShader",t="varying vec2 vUV;uniform sampler2D textureSampler;uniform vec2 screenSize;uniform vec2 direction;uniform float blurWidth;float getLuminance(vec3 color)\n{return dot(color,vec3(0.2126,0.7152,0.0722));}\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\n{float weights[7];weights[0]=0.05;weights[1]=0.1;weights[2]=0.2;weights[3]=0.3;weights[4]=0.2;weights[5]=0.1;weights[6]=0.05;vec2 texelSize=vec2(1.0/screenSize.x,1.0/screenSize.y);vec2 texelStep=texelSize*direction*blurWidth;vec2 start=vUV-3.0*texelStep;vec4 baseColor=vec4(0.,0.,0.,0.);vec2 texelOffset=vec2(0.,0.);for (int i=0; i<7; i++)\n{vec4 texel=texture2D(textureSampler,start+texelOffset);baseColor.a+=texel.a*weights[i];float luminance=getLuminance(baseColor.rgb);float luminanceTexel=getLuminance(texel.rgb);float choice=step(luminanceTexel,luminance);baseColor.rgb=choice*baseColor.rgb+(1.0-choice)*texel.rgb;texelOffset+=texelStep;}\ngl_FragColor=baseColor;}";r.ShadersStore[e]=t;const n={name:e,shader:t};export{n as glowBlurPostProcessPixelShader};
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assets/glowBlurPostProcess.fragment-D0h3Yhq8.js
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import{S as t}from"./Viewer-DVCEMRp5.js";import"./vuetify-Ce4WN_Dg.js";import"./overlayscrollbars-CiKU261J.js";import"./index-Bku7SJna.js";import"./echarts-DzoUeqWp.js";import"./codemirror-ZSHHXwGs.js";const e="glowBlurPostProcessPixelShader",r="varying vUV: vec2f;var textureSamplerSampler: sampler;var textureSampler: texture_2d<f32>;uniform screenSize: vec2f;uniform direction: vec2f;uniform blurWidth: f32;fn getLuminance(color: vec3f)->f32\n{return dot(color, vec3f(0.2126,0.7152,0.0722));}\n#define CUSTOM_FRAGMENT_DEFINITIONS\n@fragment\nfn main(input: FragmentInputs)->FragmentOutputs {var weights: array<f32 ,7>;weights[0]=0.05;weights[1]=0.1;weights[2]=0.2;weights[3]=0.3;weights[4]=0.2;weights[5]=0.1;weights[6]=0.05;var texelSize: vec2f= vec2f(1.0/uniforms.screenSize.x,1.0/uniforms.screenSize.y);var texelStep: vec2f=texelSize*uniforms.direction*uniforms.blurWidth;var start: vec2f=input.vUV-3.0*texelStep;var baseColor: vec4f= vec4f(0.,0.,0.,0.);var texelOffset: vec2f= vec2f(0.,0.);for (var i: i32=0; i<7; i++)\n{var texel: vec4f=textureSample(textureSampler,textureSamplerSampler,start+texelOffset);baseColor=vec4f(baseColor.rgb,baseColor.a+texel.a*weights[i]);var luminance: f32=getLuminance(baseColor.rgb);var luminanceTexel: f32=getLuminance(texel.rgb);var choice: f32=step(luminanceTexel,luminance);baseColor=vec4f(choice*baseColor.rgb+(1.0-choice)*texel.rgb,baseColor.a);texelOffset+=texelStep;}\nfragmentOutputs.color=baseColor;}";t.ShadersStoreWGSL[e]=r;const n={name:e,shader:r};export{n as glowBlurPostProcessPixelShaderWGSL};
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assets/glowMapGeneration.fragment-C2VnGqtj.js
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import{S as o}from"./Viewer-DVCEMRp5.js";import"./helperFunctions-CmftqOHQ.js";import"./vuetify-Ce4WN_Dg.js";import"./overlayscrollbars-CiKU261J.js";import"./index-Bku7SJna.js";import"./echarts-DzoUeqWp.js";import"./codemirror-ZSHHXwGs.js";const e="glowMapGenerationPixelShader",i="#if defined(DIFFUSE_ISLINEAR) || defined(EMISSIVE_ISLINEAR)\n#include<helperFunctions>\n#endif\n#ifdef DIFFUSE\nvarying vec2 vUVDiffuse;uniform sampler2D diffuseSampler;\n#endif\n#ifdef OPACITY\nvarying vec2 vUVOpacity;uniform sampler2D opacitySampler;uniform float opacityIntensity;\n#endif\n#ifdef EMISSIVE\nvarying vec2 vUVEmissive;uniform sampler2D emissiveSampler;\n#endif\n#ifdef VERTEXALPHA\nvarying vec4 vColor;\n#endif\nuniform vec4 glowColor;uniform float glowIntensity;\n#include<clipPlaneFragmentDeclaration>\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\n{\n#include<clipPlaneFragment>\nvec4 finalColor=glowColor;\n#ifdef DIFFUSE\nvec4 albedoTexture=texture2D(diffuseSampler,vUVDiffuse);\n#ifdef DIFFUSE_ISLINEAR\nalbedoTexture=toGammaSpace(albedoTexture);\n#endif\n#ifdef GLOW\nfinalColor.a*=albedoTexture.a;\n#endif\n#ifdef HIGHLIGHT\nfinalColor.a=albedoTexture.a;\n#endif\n#endif\n#ifdef OPACITY\nvec4 opacityMap=texture2D(opacitySampler,vUVOpacity);\n#ifdef OPACITYRGB\nfinalColor.a*=getLuminance(opacityMap.rgb);\n#else\nfinalColor.a*=opacityMap.a;\n#endif\nfinalColor.a*=opacityIntensity;\n#endif\n#ifdef VERTEXALPHA\nfinalColor.a*=vColor.a;\n#endif\n#ifdef ALPHATEST\nif (finalColor.a<ALPHATESTVALUE)\ndiscard;\n#endif\n#ifdef EMISSIVE\nvec4 emissive=texture2D(emissiveSampler,vUVEmissive);\n#ifdef EMISSIVE_ISLINEAR\nemissive=toGammaSpace(emissive);\n#endif\ngl_FragColor=emissive*finalColor*glowIntensity;\n#else\ngl_FragColor=finalColor*glowIntensity;\n#endif\n#ifdef HIGHLIGHT\ngl_FragColor.a=glowColor.a;\n#endif\n}";o.ShadersStore[e]=i;const m={name:e,shader:i};export{m as glowMapGenerationPixelShader};
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assets/glowMapGeneration.fragment-CfLBq-Y2.js
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import{S as a}from"./Viewer-DVCEMRp5.js";import"./clipPlaneFragment-ef4zNzcj.js";import"./vuetify-Ce4WN_Dg.js";import"./overlayscrollbars-CiKU261J.js";import"./index-Bku7SJna.js";import"./echarts-DzoUeqWp.js";import"./codemirror-ZSHHXwGs.js";const e="glowMapGenerationPixelShader",i="#if defined(DIFFUSE_ISLINEAR) || defined(EMISSIVE_ISLINEAR)\n#include<helperFunctions>\n#endif\n#ifdef DIFFUSE\nvarying vUVDiffuse: vec2f;var diffuseSamplerSampler: sampler;var diffuseSampler: texture_2d<f32>;\n#endif\n#ifdef OPACITY\nvarying vUVOpacity: vec2f;var opacitySamplerSampler: sampler;var opacitySampler: texture_2d<f32>;uniform opacityIntensity: f32;\n#endif\n#ifdef EMISSIVE\nvarying vUVEmissive: vec2f;var emissiveSamplerSampler: sampler;var emissiveSampler: texture_2d<f32>;\n#endif\n#ifdef VERTEXALPHA\nvarying vColor: vec4f;\n#endif\nuniform glowColor: vec4f;uniform glowIntensity: f32;\n#include<clipPlaneFragmentDeclaration>\n#define CUSTOM_FRAGMENT_DEFINITIONS\n@fragment\nfn main(input: FragmentInputs)->FragmentOutputs {\n#include<clipPlaneFragment>\nvar finalColor: vec4f=uniforms.glowColor;\n#ifdef DIFFUSE\nvar albedoTexture: vec4f=textureSample(diffuseSampler,diffuseSamplerSampler,fragmentInputs.vUVDiffuse);\n#ifdef DIFFUSE_ISLINEAR\nalbedoTexture=toGammaSpace(albedoTexture);\n#endif\n#ifdef GLOW\nfinalColor=vec4f(finalColor.rgb,finalColor.a*albedoTexture.a);\n#endif\n#ifdef HIGHLIGHT\nfinalColor=vec4f(finalColor.rgb,albedoTexture.a);\n#endif\n#endif\n#ifdef OPACITY\nvar opacityMap: vec4f=textureSample(opacitySampler,opacitySamplerSampler,fragmentInputs.vUVOpacity);\n#ifdef OPACITYRGB\nfinalColor=vec4f(finalColor.rgb,finalColor.a*getLuminance(opacityMap.rgb));\n#else\nfinalColor=vec4f(finalColor.rgb,finalColor.a*opacityMap.a);\n#endif\nfinalColor=vec4f(finalColor.rgb,finalColor.a*uniforms.opacityIntensity);\n#endif\n#ifdef VERTEXALPHA\nfinalColor=vec4f(finalColor.rgb,finalColor.a*fragmentInputs.vColor.a);\n#endif\n#ifdef ALPHATEST\nif (finalColor.a<ALPHATESTVALUE)\ndiscard;\n#endif\n#ifdef EMISSIVE\nvar emissive: vec4f=textureSample(emissiveSampler,emissiveSamplerSampler,fragmentInputs.vUVEmissive);\n#ifdef EMISSIVE_ISLINEAR\nemissive=toGammaSpace(emissive);\n#endif\nfragmentOutputs.color=emissive*finalColor*uniforms.glowIntensity;\n#else\nfragmentOutputs.color=finalColor*uniforms.glowIntensity;\n#endif\n#ifdef HIGHLIGHT\nfragmentOutputs.color=vec4f(fragmentOutputs.color.rgb,uniforms.glowColor.a);\n#endif\n}\n";a.ShadersStoreWGSL[e]=i;const p={name:e,shader:i};export{p as glowMapGenerationPixelShaderWGSL};
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assets/glowMapGeneration.vertex-BcKlBU7O.js
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assets/glowMapGeneration.vertex-BcKlBU7O.js
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import{S as t}from"./Viewer-DVCEMRp5.js";import"./bakedVertexAnimation-jXsepPDt.js";import"./morphTargetsVertex-Dur5DJ01.js";import"./vuetify-Ce4WN_Dg.js";import"./overlayscrollbars-CiKU261J.js";import"./index-Bku7SJna.js";import"./echarts-DzoUeqWp.js";import"./codemirror-ZSHHXwGs.js";const e="glowMapGenerationVertexShader",i="attribute vec3 position;\n#include<bonesDeclaration>\n#include<bakedVertexAnimationDeclaration>\n#include<morphTargetsVertexGlobalDeclaration>\n#include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]\n#include<clipPlaneVertexDeclaration>\n#include<instancesDeclaration>\nuniform mat4 viewProjection;varying vec4 vPosition;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef DIFFUSE\nvarying vec2 vUVDiffuse;uniform mat4 diffuseMatrix;\n#endif\n#ifdef OPACITY\nvarying vec2 vUVOpacity;uniform mat4 opacityMatrix;\n#endif\n#ifdef EMISSIVE\nvarying vec2 vUVEmissive;uniform mat4 emissiveMatrix;\n#endif\n#ifdef VERTEXALPHA\nattribute vec4 color;varying vec4 vColor;\n#endif\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void)\n{vec3 positionUpdated=position;\n#ifdef UV1\nvec2 uvUpdated=uv;\n#endif\n#include<morphTargetsVertexGlobal>\n#include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]\n#include<instancesVertex>\n#include<bonesVertex>\n#include<bakedVertexAnimation>\nvec4 worldPos=finalWorld*vec4(positionUpdated,1.0);\n#ifdef CUBEMAP\nvPosition=worldPos;gl_Position=viewProjection*finalWorld*vec4(position,1.0);\n#else\nvPosition=viewProjection*worldPos;gl_Position=vPosition;\n#endif\n#ifdef DIFFUSE\n#ifdef DIFFUSEUV1\nvUVDiffuse=vec2(diffuseMatrix*vec4(uvUpdated,1.0,0.0));\n#endif\n#ifdef DIFFUSEUV2\nvUVDiffuse=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n#endif\n#endif\n#ifdef OPACITY\n#ifdef OPACITYUV1\nvUVOpacity=vec2(opacityMatrix*vec4(uvUpdated,1.0,0.0));\n#endif\n#ifdef OPACITYUV2\nvUVOpacity=vec2(opacityMatrix*vec4(uv2,1.0,0.0));\n#endif\n#endif\n#ifdef EMISSIVE\n#ifdef EMISSIVEUV1\nvUVEmissive=vec2(emissiveMatrix*vec4(uvUpdated,1.0,0.0));\n#endif\n#ifdef EMISSIVEUV2\nvUVEmissive=vec2(emissiveMatrix*vec4(uv2,1.0,0.0));\n#endif\n#endif\n#ifdef VERTEXALPHA\nvColor=color;\n#endif\n#include<clipPlaneVertex>\n}";t.ShadersStore[e]=i;const s={name:e,shader:i};export{s as glowMapGenerationVertexShader};
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assets/glowMapGeneration.vertex-O7p-xSBA.js
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assets/glowMapGeneration.vertex-O7p-xSBA.js
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import{S as t}from"./Viewer-DVCEMRp5.js";import"./bonesVertex-B72aYlMi.js";import"./morphTargetsVertex-B2hbMuPn.js";import"./clipPlaneVertex-L9tMAQxe.js";import"./vuetify-Ce4WN_Dg.js";import"./overlayscrollbars-CiKU261J.js";import"./index-Bku7SJna.js";import"./echarts-DzoUeqWp.js";import"./codemirror-ZSHHXwGs.js";const e="glowMapGenerationVertexShader",i="attribute position: vec3f;\n#include<bonesDeclaration>\n#include<bakedVertexAnimationDeclaration>\n#include<morphTargetsVertexGlobalDeclaration>\n#include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]\n#include<clipPlaneVertexDeclaration>\n#include<instancesDeclaration>\nuniform viewProjection: mat4x4f;varying vPosition: vec4f;\n#ifdef UV1\nattribute uv: vec2f;\n#endif\n#ifdef UV2\nattribute uv2: vec2f;\n#endif\n#ifdef DIFFUSE\nvarying vUVDiffuse: vec2f;uniform diffuseMatrix: mat4x4f;\n#endif\n#ifdef OPACITY\nvarying vUVOpacity: vec2f;uniform opacityMatrix: mat4x4f;\n#endif\n#ifdef EMISSIVE\nvarying vUVEmissive: vec2f;uniform emissiveMatrix: mat4x4f;\n#endif\n#ifdef VERTEXALPHA\nattribute color: vec4f;varying vColor: vec4f;\n#endif\n#define CUSTOM_VERTEX_DEFINITIONS\n@vertex\nfn main(input : VertexInputs)->FragmentInputs {var positionUpdated: vec3f=input.position;\n#ifdef UV1\nvar uvUpdated: vec2f=input.uv;\n#endif\n#include<morphTargetsVertexGlobal>\n#include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]\n#include<instancesVertex>\n#include<bonesVertex>\n#include<bakedVertexAnimation>\nvar worldPos: vec4f=finalWorld* vec4f(positionUpdated,1.0);\n#ifdef CUBEMAP\nvertexOutputs.vPosition=worldPos;vertexOutputs.position=uniforms.viewProjection*finalWorld* vec4f(input.position,1.0);\n#else\nvertexOutputs.vPosition=uniforms.viewProjection*worldPos;vertexOutputs.position=vertexOutputs.vPosition;\n#endif\n#ifdef DIFFUSE\n#ifdef DIFFUSEUV1\nvertexOutputs.vUVDiffuse= (uniforms.diffuseMatrix* vec4f(uvUpdated,1.0,0.0)).xy;\n#endif\n#ifdef DIFFUSEUV2\nvertexOutputs.vUVDiffuse= (uniforms.diffuseMatrix* vec4f(input.uv2,1.0,0.0)).xy;\n#endif\n#endif\n#ifdef OPACITY\n#ifdef OPACITYUV1\nvertexOutputs.vUVOpacity= (uniforms.opacityMatrix* vec4f(uvUpdated,1.0,0.0)).xy;\n#endif\n#ifdef OPACITYUV2\nvertexOutputs.vUVOpacity= (uniforms.opacityMatrix* vec4f(input.uv2,1.0,0.0)).xy;\n#endif\n#endif\n#ifdef EMISSIVE\n#ifdef EMISSIVEUV1\nvertexOutputs.vUVEmissive= (uniforms.emissiveMatrix* vec4f(uvUpdated,1.0,0.0)).xy;\n#endif\n#ifdef EMISSIVEUV2\nvertexOutputs.vUVEmissive= (uniforms.emissiveMatrix* vec4f(input.uv2,1.0,0.0)).xy;\n#endif\n#endif\n#ifdef VERTEXALPHA\nvertexOutputs.vColor=vertexInputs.color;\n#endif\n#include<clipPlaneVertex>\n}";t.ShadersStoreWGSL[e]=i;const p={name:e,shader:i};export{p as glowMapGenerationVertexShaderWGSL};
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assets/glowMapMerge.fragment-C9pBmOul.js
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assets/glowMapMerge.fragment-C9pBmOul.js
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import{S as r}from"./Viewer-DVCEMRp5.js";import"./vuetify-Ce4WN_Dg.js";import"./overlayscrollbars-CiKU261J.js";import"./index-Bku7SJna.js";import"./echarts-DzoUeqWp.js";import"./codemirror-ZSHHXwGs.js";const e="glowMapMergePixelShader",o="varying vec2 vUV;uniform sampler2D textureSampler;\n#ifdef EMISSIVE\nuniform sampler2D textureSampler2;\n#endif\nuniform float offset;\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\nvec4 baseColor=texture2D(textureSampler,vUV);\n#ifdef EMISSIVE\nbaseColor+=texture2D(textureSampler2,vUV);baseColor*=offset;\n#else\nbaseColor.a=abs(offset-baseColor.a);\n#ifdef STROKE\nfloat alpha=smoothstep(.0,.1,baseColor.a);baseColor.a=alpha;baseColor.rgb=baseColor.rgb*alpha;\n#endif\n#endif\n#if LDR\nbaseColor=clamp(baseColor,0.,1.0);\n#endif\ngl_FragColor=baseColor;\n#define CUSTOM_FRAGMENT_MAIN_END\n}";r.ShadersStore[e]=o;const m={name:e,shader:o};export{m as glowMapMergePixelShader};
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assets/glowMapMerge.fragment-z1wsxOL6.js
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assets/glowMapMerge.fragment-z1wsxOL6.js
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import{S as a}from"./Viewer-DVCEMRp5.js";import"./vuetify-Ce4WN_Dg.js";import"./overlayscrollbars-CiKU261J.js";import"./index-Bku7SJna.js";import"./echarts-DzoUeqWp.js";import"./codemirror-ZSHHXwGs.js";const e="glowMapMergePixelShader",r="varying vUV: vec2f;var textureSamplerSampler: sampler;var textureSampler: texture_2d<f32>;\n#ifdef EMISSIVE\nvar textureSampler2Sampler: sampler;var textureSampler2: texture_2d<f32>;\n#endif\nuniform offset: f32;\n#define CUSTOM_FRAGMENT_DEFINITIONS\n@fragment\nfn main(input: FragmentInputs)->FragmentOutputs {\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\nvar baseColor: vec4f=textureSample(textureSampler,textureSamplerSampler,input.vUV);\n#ifdef EMISSIVE\nbaseColor+=textureSample(textureSampler2,textureSampler2Sampler,input.vUV);baseColor*=uniforms.offset;\n#else\nbaseColor=vec4f(baseColor.rgb,abs(uniforms.offset-baseColor.a));\n#ifdef STROKE\nvar alpha: f32=smoothstep(.0,.1,baseColor.a);baseColor=vec4f(baseColor.rgb*alpha,alpha);\n#endif\n#endif\n#if LDR\nbaseColor=clamp(baseColor,0.,1.0);\n#endif\nfragmentOutputs.color=baseColor;\n#define CUSTOM_FRAGMENT_MAIN_END\n}";a.ShadersStoreWGSL[e]=r;const s={name:e,shader:r};export{s as glowMapMergePixelShaderWGSL};
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assets/glowMapMerge.vertex-BOpN3rPY.js
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import{S as r}from"./Viewer-DVCEMRp5.js";import"./vuetify-Ce4WN_Dg.js";import"./overlayscrollbars-CiKU261J.js";import"./index-Bku7SJna.js";import"./echarts-DzoUeqWp.js";import"./codemirror-ZSHHXwGs.js";const e="glowMapMergeVertexShader",t="attribute position: vec2f;varying vUV: vec2f;\n#define CUSTOM_VERTEX_DEFINITIONS\n@vertex\nfn main(input : VertexInputs)->FragmentInputs {const madd: vec2f= vec2f(0.5,0.5);\n#define CUSTOM_VERTEX_MAIN_BEGIN\nvertexOutputs.vUV=input.position*madd+madd;vertexOutputs.position= vec4f(input.position,0.0,1.0);\n#define CUSTOM_VERTEX_MAIN_END\n}";r.ShadersStoreWGSL[e]=t;const d={name:e,shader:t};export{d as glowMapMergeVertexShaderWGSL};
|
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assets/glowMapMerge.vertex-CYvG5BDv.js
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|
import{S as i}from"./Viewer-DVCEMRp5.js";import"./vuetify-Ce4WN_Dg.js";import"./overlayscrollbars-CiKU261J.js";import"./index-Bku7SJna.js";import"./echarts-DzoUeqWp.js";import"./codemirror-ZSHHXwGs.js";const e="glowMapMergeVertexShader",o="attribute vec2 position;varying vec2 vUV;const vec2 madd=vec2(0.5,0.5);\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_VERTEX_MAIN_BEGIN\nvUV=position*madd+madd;gl_Position=vec4(position,0.0,1.0);\n#define CUSTOM_VERTEX_MAIN_END\n}";i.ShadersStore[e]=o;const p={name:e,shader:o};export{p as glowMapMergeVertexShader};
|
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import"./Viewer-DVCEMRp5.js";import"./vuetify-Ce4WN_Dg.js";import"./overlayscrollbars-CiKU261J.js";import"./index-Bku7SJna.js";import"./echarts-DzoUeqWp.js";import"./codemirror-ZSHHXwGs.js";function A(t,e){return e>1023?t*Math.pow(2,1023)*Math.pow(2,e-1023):e<-1074?t*Math.pow(2,-1074)*Math.pow(2,e+1074):t*Math.pow(2,e)}function R(t,e,a,i,r,l){r>0?(r=A(1,r-136),t[l+0]=e*r,t[l+1]=a*r,t[l+2]=i*r):(t[l+0]=0,t[l+1]=0,t[l+2]=0)}function g(t,e){let a="",i="";for(let r=e;r<t.length-e&&(i=String.fromCharCode(t[r]),i!="\n");r++)a+=i;return a}function D(t){let e=0,a=0,i=g(t,0);if(i[0]!="#"||i[1]!="?")throw"Bad HDR Format.";let r=!1,l=!1,s=0;do s+=i.length+1,i=g(t,s),i=="FORMAT=32-bit_rle_rgbe"?l=!0:i.length==0&&(r=!0);while(!r);if(!l)throw"HDR Bad header format, unsupported FORMAT";s+=i.length+1,i=g(t,s);const n=/^-Y (.*) \+X (.*)$/g.exec(i);if(!n||n.length<3)throw"HDR Bad header format, no size";if(a=parseInt(n[2]),e=parseInt(n[1]),a<8||a>32767)throw"HDR Bad header format, unsupported size";return s+=i.length+1,{height:e,width:a,dataPosition:s}}function b(t,e){return _(t,e)}function _(t,e){let a=e.height;const i=e.width;let r,l,s,c,n,o=e.dataPosition,f=0,d=0,h=0;const m=new ArrayBuffer(i*4),w=new Uint8Array(m),B=new ArrayBuffer(e.width*e.height*4*3),u=new Float32Array(B);for(;a>0;){if(r=t[o++],l=t[o++],s=t[o++],c=t[o++],r!=2||l!=2||s&128||e.width<8||e.width>32767)return H(t,e);if((s<<8|c)!=i)throw"HDR Bad header format, wrong scan line width";for(f=0,h=0;h<4;h++)for(d=(h+1)*i;f<d;)if(r=t[o++],l=t[o++],r>128){if(n=r-128,n==0||n>d-f)throw"HDR Bad Format, bad scanline data (run)";for(;n-- >0;)w[f++]=l}else{if(n=r,n==0||n>d-f)throw"HDR Bad Format, bad scanline data (non-run)";if(w[f++]=l,--n>0)for(let p=0;p<n;p++)w[f++]=t[o++]}for(h=0;h<i;h++)r=w[h],l=w[h+i],s=w[h+2*i],c=w[h+3*i],R(u,r,l,s,c,(e.height-a)*i*3+h*3);a--}return u}function H(t,e){let a=e.height;const i=e.width;let r,l,s,c,n,o=e.dataPosition;const f=new ArrayBuffer(e.width*e.height*4*3),d=new Float32Array(f);for(;a>0;){for(n=0;n<e.width;n++)r=t[o++],l=t[o++],s=t[o++],c=t[o++],R(d,r,l,s,c,(e.height-a)*i*3+n*3);a--}return d}class C{constructor(){this.supportCascades=!1}loadCubeData(){throw".env not supported in Cube."}loadData(e,a,i){const r=new Uint8Array(e.buffer,e.byteOffset,e.byteLength),l=D(r),s=b(r,l),c=l.width*l.height,n=new Float32Array(c*4);for(let o=0;o<c;o+=1)n[o*4]=s[o*3],n[o*4+1]=s[o*3+1],n[o*4+2]=s[o*3+2],n[o*4+3]=1;i(l.width,l.height,a.generateMipMaps,!1,()=>{const o=a.getEngine();a.type=1,a.format=5,a._gammaSpace=!1,o._uploadDataToTextureDirectly(a,n)})}}export{C as _HDRTextureLoader};
|
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assets/kernelBlur.fragment-BJnJE4Wi.js
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import{S as e}from"./Viewer-DVCEMRp5.js";import"./kernelBlurVaryingDeclaration-DuItmes5.js";import"./vuetify-Ce4WN_Dg.js";import"./overlayscrollbars-CiKU261J.js";import"./index-Bku7SJna.js";import"./echarts-DzoUeqWp.js";import"./codemirror-ZSHHXwGs.js";const n="packingFunctions",a="fn pack(depth: f32)->vec4f\n{const bit_shift: vec4f= vec4f(255.0*255.0*255.0,255.0*255.0,255.0,1.0);const bit_mask: vec4f= vec4f(0.0,1.0/255.0,1.0/255.0,1.0/255.0);var res: vec4f=fract(depth*bit_shift);res-=res.xxyz*bit_mask;return res;}\nfn unpack(color: vec4f)->f32\n{const bit_shift: vec4f= vec4f(1.0/(255.0*255.0*255.0),1.0/(255.0*255.0),1.0/255.0,1.0);return dot(color,bit_shift);}";e.IncludesShadersStoreWGSL[n]=a;const f="kernelBlurFragment",l="#ifdef DOF\nfactor=sampleCoC(fragmentInputs.sampleCoord{X}); \ncomputedWeight=KERNEL_WEIGHT{X}*factor;sumOfWeights+=computedWeight;\n#else\ncomputedWeight=KERNEL_WEIGHT{X};\n#endif\n#ifdef PACKEDFLOAT\nblend+=unpack(textureSample(textureSampler,textureSamplerSampler,fragmentInputs.sampleCoord{X}))*computedWeight;\n#else\nblend+=textureSample(textureSampler,textureSamplerSampler,fragmentInputs.sampleCoord{X})*computedWeight;\n#endif\n";e.IncludesShadersStoreWGSL[f]=l;const m="kernelBlurFragment2",p="#ifdef DOF\nfactor=sampleCoC(fragmentInputs.sampleCenter+uniforms.delta*KERNEL_DEP_OFFSET{X});computedWeight=KERNEL_DEP_WEIGHT{X}*factor;sumOfWeights+=computedWeight;\n#else\ncomputedWeight=KERNEL_DEP_WEIGHT{X};\n#endif\n#ifdef PACKEDFLOAT\nblend+=unpack(textureSample(textureSampler,textureSamplerSampler,fragmentInputs.sampleCenter+uniforms.delta*KERNEL_DEP_OFFSET{X}))*computedWeight;\n#else\nblend+=textureSample(textureSampler,textureSamplerSampler,fragmentInputs.sampleCenter+uniforms.delta*KERNEL_DEP_OFFSET{X})*computedWeight;\n#endif\n";e.IncludesShadersStoreWGSL[m]=p;const t="kernelBlurPixelShader",r="var textureSamplerSampler: sampler;var textureSampler: texture_2d<f32>;uniform delta: vec2f;varying sampleCenter: vec2f;\n#ifdef DOF\nvar circleOfConfusionSamplerSampler: sampler;var circleOfConfusionSampler: texture_2d<f32>;fn sampleCoC(offset: vec2f)->f32 {var coc: f32=textureSample(circleOfConfusionSampler,circleOfConfusionSamplerSampler,offset).r;return coc; }\n#endif\n#include<kernelBlurVaryingDeclaration>[0..varyingCount]\n#ifdef PACKEDFLOAT\n#include<packingFunctions>\n#endif\n#define CUSTOM_FRAGMENT_DEFINITIONS\n@fragment\nfn main(input: FragmentInputs)->FragmentOutputs {var computedWeight: f32=0.0;\n#ifdef PACKEDFLOAT\nvar blend: f32=0.;\n#else\nvar blend: vec4f= vec4f(0.);\n#endif\n#ifdef DOF\nvar sumOfWeights: f32=CENTER_WEIGHT; \nvar factor: f32=0.0;\n#ifdef PACKEDFLOAT\nblend+=unpack(textureSample(textureSampler,textureSamplerSampler,input.sampleCenter))*CENTER_WEIGHT;\n#else\nblend+=textureSample(textureSampler,textureSamplerSampler,input.sampleCenter)*CENTER_WEIGHT;\n#endif\n#endif\n#include<kernelBlurFragment>[0..varyingCount]\n#include<kernelBlurFragment2>[0..depCount]\n#ifdef PACKEDFLOAT\nfragmentOutputs.color=pack(blend);\n#else\nfragmentOutputs.color=blend;\n#endif\n#ifdef DOF\nfragmentOutputs.color/=sumOfWeights;\n#endif\n}";e.ShadersStoreWGSL[t]=r;const E={name:t,shader:r};export{E as kernelBlurPixelShaderWGSL};
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assets/kernelBlur.fragment-CAduVWsS.js
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import{S as e}from"./Viewer-DVCEMRp5.js";import"./kernelBlurVaryingDeclaration-DOqeMSlf.js";import"./vuetify-Ce4WN_Dg.js";import"./overlayscrollbars-CiKU261J.js";import"./index-Bku7SJna.js";import"./echarts-DzoUeqWp.js";import"./codemirror-ZSHHXwGs.js";const n="packingFunctions",o="vec4 pack(float depth)\n{const vec4 bit_shift=vec4(255.0*255.0*255.0,255.0*255.0,255.0,1.0);const vec4 bit_mask=vec4(0.0,1.0/255.0,1.0/255.0,1.0/255.0);vec4 res=fract(depth*bit_shift);res-=res.xxyz*bit_mask;return res;}\nfloat unpack(vec4 color)\n{const vec4 bit_shift=vec4(1.0/(255.0*255.0*255.0),1.0/(255.0*255.0),1.0/255.0,1.0);return dot(color,bit_shift);}";e.IncludesShadersStore[n]=o;const l="kernelBlurFragment",a="#ifdef DOF\nfactor=sampleCoC(sampleCoord{X}); \ncomputedWeight=KERNEL_WEIGHT{X}*factor;sumOfWeights+=computedWeight;\n#else\ncomputedWeight=KERNEL_WEIGHT{X};\n#endif\n#ifdef PACKEDFLOAT\nblend+=unpack(texture2D(textureSampler,sampleCoord{X}))*computedWeight;\n#else\nblend+=texture2D(textureSampler,sampleCoord{X})*computedWeight;\n#endif\n";e.IncludesShadersStore[l]=a;const i="kernelBlurFragment2",d="#ifdef DOF\nfactor=sampleCoC(sampleCenter+delta*KERNEL_DEP_OFFSET{X});computedWeight=KERNEL_DEP_WEIGHT{X}*factor;sumOfWeights+=computedWeight;\n#else\ncomputedWeight=KERNEL_DEP_WEIGHT{X};\n#endif\n#ifdef PACKEDFLOAT\nblend+=unpack(texture2D(textureSampler,sampleCenter+delta*KERNEL_DEP_OFFSET{X}))*computedWeight;\n#else\nblend+=texture2D(textureSampler,sampleCenter+delta*KERNEL_DEP_OFFSET{X})*computedWeight;\n#endif\n";e.IncludesShadersStore[i]=d;const t="kernelBlurPixelShader",r="uniform sampler2D textureSampler;uniform vec2 delta;varying vec2 sampleCenter;\n#ifdef DOF\nuniform sampler2D circleOfConfusionSampler;float sampleCoC(in vec2 offset) {float coc=texture2D(circleOfConfusionSampler,offset).r;return coc; }\n#endif\n#include<kernelBlurVaryingDeclaration>[0..varyingCount]\n#ifdef PACKEDFLOAT\n#include<packingFunctions>\n#endif\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\n{float computedWeight=0.0;\n#ifdef PACKEDFLOAT\nfloat blend=0.;\n#else\nvec4 blend=vec4(0.);\n#endif\n#ifdef DOF\nfloat sumOfWeights=CENTER_WEIGHT; \nfloat factor=0.0;\n#ifdef PACKEDFLOAT\nblend+=unpack(texture2D(textureSampler,sampleCenter))*CENTER_WEIGHT;\n#else\nblend+=texture2D(textureSampler,sampleCenter)*CENTER_WEIGHT;\n#endif\n#endif\n#include<kernelBlurFragment>[0..varyingCount]\n#include<kernelBlurFragment2>[0..depCount]\n#ifdef PACKEDFLOAT\ngl_FragColor=pack(blend);\n#else\ngl_FragColor=blend;\n#endif\n#ifdef DOF\ngl_FragColor/=sumOfWeights;\n#endif\n}";e.ShadersStore[t]=r;const C={name:t,shader:r};export{C as kernelBlurPixelShader};
|
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assets/kernelBlur.vertex-Dciph_cp.js
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assets/kernelBlur.vertex-Dciph_cp.js
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|||||||
|
import{S as e}from"./Viewer-DVCEMRp5.js";import"./kernelBlurVaryingDeclaration-DOqeMSlf.js";import"./vuetify-Ce4WN_Dg.js";import"./overlayscrollbars-CiKU261J.js";import"./index-Bku7SJna.js";import"./echarts-DzoUeqWp.js";import"./codemirror-ZSHHXwGs.js";const n="kernelBlurVertex",o="sampleCoord{X}=sampleCenter+delta*KERNEL_OFFSET{X};";e.IncludesShadersStore[n]=o;const r="kernelBlurVertexShader",t="attribute vec2 position;uniform vec2 delta;varying vec2 sampleCenter;\n#include<kernelBlurVaryingDeclaration>[0..varyingCount]\nconst vec2 madd=vec2(0.5,0.5);\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_VERTEX_MAIN_BEGIN\nsampleCenter=(position*madd+madd);\n#include<kernelBlurVertex>[0..varyingCount]\ngl_Position=vec4(position,0.0,1.0);\n#define CUSTOM_VERTEX_MAIN_END\n}";e.ShadersStore[r]=t;const p={name:r,shader:t};export{p as kernelBlurVertexShader};
|
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assets/kernelBlur.vertex-SB8k7aXt.js
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assets/kernelBlur.vertex-SB8k7aXt.js
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|||||||
|
import{S as e}from"./Viewer-DVCEMRp5.js";import"./kernelBlurVaryingDeclaration-DuItmes5.js";import"./vuetify-Ce4WN_Dg.js";import"./overlayscrollbars-CiKU261J.js";import"./index-Bku7SJna.js";import"./echarts-DzoUeqWp.js";import"./codemirror-ZSHHXwGs.js";const n="kernelBlurVertex",o="vertexOutputs.sampleCoord{X}=vertexOutputs.sampleCenter+uniforms.delta*KERNEL_OFFSET{X};";e.IncludesShadersStoreWGSL[n]=o;const t="kernelBlurVertexShader",r="attribute position: vec2f;uniform delta: vec2f;varying sampleCenter: vec2f;\n#include<kernelBlurVaryingDeclaration>[0..varyingCount]\n#define CUSTOM_VERTEX_DEFINITIONS\n@vertex\nfn main(input : VertexInputs)->FragmentInputs {const madd: vec2f= vec2f(0.5,0.5);\n#define CUSTOM_VERTEX_MAIN_BEGIN\nvertexOutputs.sampleCenter=(input.position*madd+madd);\n#include<kernelBlurVertex>[0..varyingCount]\nvertexOutputs.position= vec4f(input.position,0.0,1.0);\n#define CUSTOM_VERTEX_MAIN_END\n}";e.ShadersStoreWGSL[t]=r;const l={name:t,shader:r};export{l as kernelBlurVertexShaderWGSL};
|
||||||
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assets/kernelBlurVaryingDeclaration-DOqeMSlf.js
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assets/kernelBlurVaryingDeclaration-DOqeMSlf.js
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|||||||
|
import{S as r}from"./Viewer-DVCEMRp5.js";const e="kernelBlurVaryingDeclaration",a="varying vec2 sampleCoord{X};";r.IncludesShadersStore[e]=a;
|
||||||
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assets/kernelBlurVaryingDeclaration-DuItmes5.js
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assets/kernelBlurVaryingDeclaration-DuItmes5.js
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|||||||
|
import{S as r}from"./Viewer-DVCEMRp5.js";const e="kernelBlurVaryingDeclaration",a="varying sampleCoord{X}: vec2f;";r.IncludesShadersStoreWGSL[e]=a;
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assets/ko-D481bVT5.js
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assets/ktxTextureLoader-DFWsW27H.js
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assets/line.fragment-azBhzxfj.js
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assets/line.fragment-azBhzxfj.js
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|||||||
|
import{S as t}from"./Viewer-DVCEMRp5.js";import"./clipPlaneFragment-ef4zNzcj.js";import"./logDepthDeclaration-QTuRqmDC.js";import"./logDepthFragment-CVSnEUp_.js";import"./vuetify-Ce4WN_Dg.js";import"./overlayscrollbars-CiKU261J.js";import"./index-Bku7SJna.js";import"./echarts-DzoUeqWp.js";import"./codemirror-ZSHHXwGs.js";const e="linePixelShader",r="#include<clipPlaneFragmentDeclaration>\nuniform color: vec4f;\n#include<logDepthDeclaration>\n#define CUSTOM_FRAGMENT_DEFINITIONS\n@fragment\nfn main(input: FragmentInputs)->FragmentOutputs {\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\n#include<logDepthFragment>\n#include<clipPlaneFragment>\nfragmentOutputs.color=uniforms.color;\n#define CUSTOM_FRAGMENT_MAIN_END\n}";t.ShadersStoreWGSL[e]=r;const d={name:e,shader:r};export{d as linePixelShaderWGSL};
|
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assets/line.fragment-thDij4Gq.js
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import{S as o}from"./Viewer-DVCEMRp5.js";import"./vuetify-Ce4WN_Dg.js";import"./overlayscrollbars-CiKU261J.js";import"./index-Bku7SJna.js";import"./echarts-DzoUeqWp.js";import"./codemirror-ZSHHXwGs.js";const e="linePixelShader",i="#include<clipPlaneFragmentDeclaration>\nuniform vec4 color;\n#ifdef LOGARITHMICDEPTH\n#extension GL_EXT_frag_depth : enable\n#endif\n#include<logDepthDeclaration>\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\n#include<logDepthFragment>\n#include<clipPlaneFragment>\ngl_FragColor=color;\n#define CUSTOM_FRAGMENT_MAIN_END\n}";o.ShadersStore[e]=i;const c={name:e,shader:i};export{c as linePixelShader};
|
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assets/line.vertex-ChOZncX4.js
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import{S as n}from"./Viewer-DVCEMRp5.js";import"./clipPlaneVertex-L9tMAQxe.js";import"./logDepthDeclaration-QTuRqmDC.js";import"./logDepthVertex-SrVRb0bM.js";import"./vuetify-Ce4WN_Dg.js";import"./overlayscrollbars-CiKU261J.js";import"./index-Bku7SJna.js";import"./echarts-DzoUeqWp.js";import"./codemirror-ZSHHXwGs.js";const e="lineVertexShader",i="#define ADDITIONAL_VERTEX_DECLARATION\n#include<instancesDeclaration>\n#include<clipPlaneVertexDeclaration>\n#include<sceneUboDeclaration>\n#include<meshUboDeclaration>\nattribute position: vec3f;attribute normal: vec4f;uniform width: f32;uniform aspectRatio: f32;\n#include<logDepthDeclaration>\n#define CUSTOM_VERTEX_DEFINITIONS\n@vertex\nfn main(input : VertexInputs)->FragmentInputs {\n#define CUSTOM_VERTEX_MAIN_BEGIN\n#include<instancesVertex>\nvar worldViewProjection: mat4x4f=scene.viewProjection*finalWorld;var viewPosition: vec4f=worldViewProjection* vec4f(input.position,1.0);var viewPositionNext: vec4f=worldViewProjection* vec4f(input.normal.xyz,1.0);var currentScreen: vec2f=viewPosition.xy/viewPosition.w;var nextScreen: vec2f=viewPositionNext.xy/viewPositionNext.w;currentScreen=vec2f(currentScreen.x*uniforms.aspectRatio,currentScreen.y);nextScreen=vec2f(nextScreen.x*uniforms.aspectRatio,nextScreen.y);var dir: vec2f=normalize(nextScreen-currentScreen);var normalDir: vec2f= vec2f(-dir.y,dir.x);normalDir*=uniforms.width/2.0;normalDir=vec2f(normalDir.x/uniforms.aspectRatio,normalDir.y);var offset: vec4f= vec4f(normalDir*input.normal.w,0.0,0.0);vertexOutputs.position=viewPosition+offset;\n#if defined(CLIPPLANE) || defined(CLIPPLANE2) || defined(CLIPPLANE3) || defined(CLIPPLANE4) || defined(CLIPPLANE5) || defined(CLIPPLANE6)\nvar worldPos: vec4f=finalWorld*vec4f(input.position,1.0);\n#include<clipPlaneVertex>\n#endif\n#include<logDepthVertex>\n#define CUSTOM_VERTEX_MAIN_END\n}";n.ShadersStoreWGSL[e]=i;const v={name:e,shader:i};export{v as lineVertexShaderWGSL};
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assets/line.vertex-DNyxgHBi.js
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import{S as e}from"./Viewer-DVCEMRp5.js";import"./meshUboDeclaration-BEPmj8E0.js";import"./vuetify-Ce4WN_Dg.js";import"./overlayscrollbars-CiKU261J.js";import"./index-Bku7SJna.js";import"./echarts-DzoUeqWp.js";import"./codemirror-ZSHHXwGs.js";const n="lineVertexDeclaration",t="uniform mat4 viewProjection;\n#define ADDITIONAL_VERTEX_DECLARATION\n";e.IncludesShadersStore[n]=t;const r="lineUboDeclaration",c="layout(std140,column_major) uniform;\n#include<sceneUboDeclaration>\n#include<meshUboDeclaration>\n";e.IncludesShadersStore[r]=c;const i="lineVertexShader",o="#include<__decl__lineVertex>\n#include<instancesDeclaration>\n#include<clipPlaneVertexDeclaration>\nattribute vec3 position;attribute vec4 normal;uniform float width;uniform float aspectRatio;\n#include<logDepthDeclaration>\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_VERTEX_MAIN_BEGIN\n#include<instancesVertex>\nmat4 worldViewProjection=viewProjection*finalWorld;vec4 viewPosition=worldViewProjection*vec4(position,1.0);vec4 viewPositionNext=worldViewProjection*vec4(normal.xyz,1.0);vec2 currentScreen=viewPosition.xy/viewPosition.w;vec2 nextScreen=viewPositionNext.xy/viewPositionNext.w;currentScreen.x*=aspectRatio;nextScreen.x*=aspectRatio;vec2 dir=normalize(nextScreen-currentScreen);vec2 normalDir=vec2(-dir.y,dir.x);normalDir*=width/2.0;normalDir.x/=aspectRatio;vec4 offset=vec4(normalDir*normal.w,0.0,0.0);gl_Position=viewPosition+offset;\n#if defined(CLIPPLANE) || defined(CLIPPLANE2) || defined(CLIPPLANE3) || defined(CLIPPLANE4) || defined(CLIPPLANE5) || defined(CLIPPLANE6)\nvec4 worldPos=finalWorld*vec4(position,1.0);\n#include<clipPlaneVertex>\n#endif\n#include<logDepthVertex>\n#define CUSTOM_VERTEX_MAIN_END\n}";e.ShadersStore[i]=o;const f={name:i,shader:o};export{f as lineVertexShader};
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assets/logDepthDeclaration-QTuRqmDC.js
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import{S as e}from"./Viewer-DVCEMRp5.js";const t="logDepthDeclaration",r="#ifdef LOGARITHMICDEPTH\nuniform logarithmicDepthConstant: f32;varying vFragmentDepth: f32;\n#endif\n";e.IncludesShadersStoreWGSL[t]=r;
|
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assets/logDepthFragment-CVSnEUp_.js
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import{S as t}from"./Viewer-DVCEMRp5.js";const e="logDepthFragment",r="#ifdef LOGARITHMICDEPTH\nfragmentOutputs.fragDepth=log2(fragmentInputs.vFragmentDepth)*uniforms.logarithmicDepthConstant*0.5;\n#endif\n";t.IncludesShadersStoreWGSL[e]=r;
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assets/logDepthVertex-SrVRb0bM.js
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import{S as t}from"./Viewer-DVCEMRp5.js";const e="logDepthVertex",r="#ifdef LOGARITHMICDEPTH\nvertexOutputs.vFragmentDepth=1.0+vertexOutputs.position.w;vertexOutputs.position.z=log2(max(0.000001,vertexOutputs.vFragmentDepth))*uniforms.logarithmicDepthConstant;\n#endif\n";t.IncludesShadersStoreWGSL[e]=r;
|
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assets/mainUVVaryingDeclaration-Byysp88Q.js
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assets/mainUVVaryingDeclaration-Byysp88Q.js
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import{S as f}from"./Viewer-DVCEMRp5.js";const i="defaultUboDeclaration",o="uniform diffuseLeftColor: vec4f;uniform diffuseRightColor: vec4f;uniform opacityParts: vec4f;uniform reflectionLeftColor: vec4f;uniform reflectionRightColor: vec4f;uniform refractionLeftColor: vec4f;uniform refractionRightColor: vec4f;uniform emissiveLeftColor: vec4f;uniform emissiveRightColor: vec4f;uniform vDiffuseInfos: vec2f;uniform vAmbientInfos: vec2f;uniform vOpacityInfos: vec2f;uniform vReflectionInfos: vec2f;uniform vReflectionPosition: vec3f;uniform vReflectionSize: vec3f;uniform vEmissiveInfos: vec2f;uniform vLightmapInfos: vec2f;uniform vSpecularInfos: vec2f;uniform vBumpInfos: vec3f;uniform diffuseMatrix: mat4x4f;uniform ambientMatrix: mat4x4f;uniform opacityMatrix: mat4x4f;uniform reflectionMatrix: mat4x4f;uniform emissiveMatrix: mat4x4f;uniform lightmapMatrix: mat4x4f;uniform specularMatrix: mat4x4f;uniform bumpMatrix: mat4x4f;uniform vTangentSpaceParams: vec2f;uniform pointSize: f32;uniform alphaCutOff: f32;uniform refractionMatrix: mat4x4f;uniform vRefractionInfos: vec4f;uniform vRefractionPosition: vec3f;uniform vRefractionSize: vec3f;uniform vSpecularColor: vec4f;uniform vEmissiveColor: vec3f;uniform vDiffuseColor: vec4f;uniform vAmbientColor: vec3f;\n#define ADDITIONAL_UBO_DECLARATION\n#include<sceneUboDeclaration>\n#include<meshUboDeclaration>\n";f.IncludesShadersStoreWGSL[i]=o;const e="mainUVVaryingDeclaration",r="#ifdef MAINUV{X}\nvarying vMainUV{X}: vec2f;\n#endif\n";f.IncludesShadersStoreWGSL[e]=r;
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assets/mainUVVaryingDeclaration-DltpozJN.js
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assets/mainUVVaryingDeclaration-DltpozJN.js
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import{S as e}from"./Viewer-DVCEMRp5.js";import"./meshUboDeclaration-BEPmj8E0.js";const o="defaultUboDeclaration",i="layout(std140,column_major) uniform;uniform Material\n{vec4 diffuseLeftColor;vec4 diffuseRightColor;vec4 opacityParts;vec4 reflectionLeftColor;vec4 reflectionRightColor;vec4 refractionLeftColor;vec4 refractionRightColor;vec4 emissiveLeftColor;vec4 emissiveRightColor;vec2 vDiffuseInfos;vec2 vAmbientInfos;vec2 vOpacityInfos;vec2 vReflectionInfos;vec3 vReflectionPosition;vec3 vReflectionSize;vec2 vEmissiveInfos;vec2 vLightmapInfos;vec2 vSpecularInfos;vec3 vBumpInfos;mat4 diffuseMatrix;mat4 ambientMatrix;mat4 opacityMatrix;mat4 reflectionMatrix;mat4 emissiveMatrix;mat4 lightmapMatrix;mat4 specularMatrix;mat4 bumpMatrix;vec2 vTangentSpaceParams;float pointSize;float alphaCutOff;mat4 refractionMatrix;vec4 vRefractionInfos;vec3 vRefractionPosition;vec3 vRefractionSize;vec4 vSpecularColor;vec3 vEmissiveColor;vec4 vDiffuseColor;vec3 vAmbientColor;\n#define ADDITIONAL_UBO_DECLARATION\n};\n#include<sceneUboDeclaration>\n#include<meshUboDeclaration>\n";e.IncludesShadersStore[o]=i;const t="mainUVVaryingDeclaration",a="#ifdef MAINUV{X}\nvarying vec2 vMainUV{X};\n#endif\n";e.IncludesShadersStore[t]=a;
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assets/meshUboDeclaration-BEPmj8E0.js
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import{S as o}from"./Viewer-DVCEMRp5.js";const e="sceneUboDeclaration",i="layout(std140,column_major) uniform;uniform Scene {mat4 viewProjection;\n#ifdef MULTIVIEW\nmat4 viewProjectionR;\n#endif \nmat4 view;mat4 projection;vec4 vEyePosition;};\n";o.IncludesShadersStore[e]=i;const t="meshUboDeclaration",n="#ifdef WEBGL2\nuniform mat4 world;uniform float visibility;\n#else\nlayout(std140,column_major) uniform;uniform Mesh\n{mat4 world;float visibility;};\n#endif\n#define WORLD_UBO\n";o.IncludesShadersStore[t]=n;
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assets/morphTargetsVertex-B2hbMuPn.js
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assets/morphTargetsVertex-B2hbMuPn.js
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import{S as e}from"./Viewer-DVCEMRp5.js";const r="morphTargetsVertexGlobalDeclaration",t="#ifdef MORPHTARGETS\nuniform morphTargetInfluences : array<f32,NUM_MORPH_INFLUENCERS>;\n#ifdef MORPHTARGETS_TEXTURE \nuniform morphTargetTextureIndices : array<f32,NUM_MORPH_INFLUENCERS>;uniform morphTargetTextureInfo : vec3<f32>;var morphTargets : texture_2d_array<f32>;var morphTargetsSampler : sampler;fn readVector3FromRawSampler(targetIndex : i32,vertexIndex : f32)->vec3<f32>\n{ \nlet y=floor(vertexIndex/uniforms.morphTargetTextureInfo.y);let x=vertexIndex-y*uniforms.morphTargetTextureInfo.y;let textureUV=vec2<f32>((x+0.5)/uniforms.morphTargetTextureInfo.y,(y+0.5)/uniforms.morphTargetTextureInfo.z);return textureSampleLevel(morphTargets,morphTargetsSampler,textureUV,i32(uniforms.morphTargetTextureIndices[targetIndex]),0.0).xyz;}\n#endif\n#endif\n";e.IncludesShadersStoreWGSL[r]=t;const n="morphTargetsVertexDeclaration",a="#ifdef MORPHTARGETS\n#ifndef MORPHTARGETS_TEXTURE\nattribute position{X} : vec3<f32>;\n#ifdef MORPHTARGETS_NORMAL\nattribute normal{X} : vec3<f32>;\n#endif\n#ifdef MORPHTARGETS_TANGENT\nattribute tangent{X} : vec3<f32>;\n#endif\n#ifdef MORPHTARGETS_UV\nattribute uv_{X} : vec2<f32>;\n#endif\n#elif {X}==0\nuniform morphTargetCount: i32;\n#endif\n#endif\n";e.IncludesShadersStoreWGSL[n]=a;const o="morphTargetsVertexGlobal",f="#ifdef MORPHTARGETS\n#ifdef MORPHTARGETS_TEXTURE\nvar vertexID : f32;\n#endif\n#endif\n";e.IncludesShadersStoreWGSL[o]=f;const i="morphTargetsVertex",d="#ifdef MORPHTARGETS\n#ifdef MORPHTARGETS_TEXTURE\n#if {X}==0\nfor (var i=0; i<NUM_MORPH_INFLUENCERS; i=i+1) {if (i>=uniforms.morphTargetCount) {break;}\nvertexID=f32(vertexInputs.vertexIndex)*uniforms.morphTargetTextureInfo.x;positionUpdated=positionUpdated+(readVector3FromRawSampler(i,vertexID)-vertexInputs.position)*uniforms.morphTargetInfluences[i];vertexID=vertexID+1.0;\n#ifdef MORPHTARGETS_NORMAL\nnormalUpdated=normalUpdated+(readVector3FromRawSampler(i,vertexID) -vertexInputs.normal)*uniforms.morphTargetInfluences[i];vertexID=vertexID+1.0;\n#endif\n#ifdef MORPHTARGETS_UV\nuvUpdated=uvUpdated+(readVector3FromRawSampler(i,vertexID).xy-vertexInputs.uv)*uniforms.morphTargetInfluences[i];vertexID=vertexID+1.0;\n#endif\n#ifdef MORPHTARGETS_TANGENT\ntangentUpdated=vec4f(tangentUpdated.xyz+(readVector3FromRawSampler(i,vertexID) -vertexInputs.tangent.xyz)*uniforms.morphTargetInfluences[i],tangentUpdated.a);\n#endif\n}\n#endif\n#else\npositionUpdated=positionUpdated+(vertexInputs.position{X}-vertexInputs.position)*uniforms.morphTargetInfluences[{X}];\n#ifdef MORPHTARGETS_NORMAL\nnormalUpdated+=(vertexInputs.normal{X}-vertexInputs.normal)*uniforms.morphTargetInfluences[{X}];\n#endif\n#ifdef MORPHTARGETS_TANGENT\ntangentUpdated=vec4f(tangentUpdated.xyz+(vertexInputs.tangent{X}-vertexInputs.tangent.xyz)*uniforms.morphTargetInfluences[{X}],tangentUpdated.a);\n#endif\n#ifdef MORPHTARGETS_UV\nuvUpdated=uvUpdated+(vertexInputs.uv_{X}-vertexInputs.uv)*uniforms.morphTargetInfluences[{X}];\n#endif\n#endif\n#endif\n";e.IncludesShadersStoreWGSL[i]=d;
|
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assets/morphTargetsVertex-Dur5DJ01.js
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import{S as e}from"./Viewer-DVCEMRp5.js";const r="morphTargetsVertexGlobalDeclaration",t="#ifdef MORPHTARGETS\nuniform float morphTargetInfluences[NUM_MORPH_INFLUENCERS];\n#ifdef MORPHTARGETS_TEXTURE \nuniform float morphTargetTextureIndices[NUM_MORPH_INFLUENCERS];uniform vec3 morphTargetTextureInfo;uniform highp sampler2DArray morphTargets;vec3 readVector3FromRawSampler(int targetIndex,float vertexIndex)\n{ \nfloat y=floor(vertexIndex/morphTargetTextureInfo.y);float x=vertexIndex-y*morphTargetTextureInfo.y;vec3 textureUV=vec3((x+0.5)/morphTargetTextureInfo.y,(y+0.5)/morphTargetTextureInfo.z,morphTargetTextureIndices[targetIndex]);return texture(morphTargets,textureUV).xyz;}\n#endif\n#endif\n";e.IncludesShadersStore[r]=t;const n="morphTargetsVertexDeclaration",a="#ifdef MORPHTARGETS\n#ifndef MORPHTARGETS_TEXTURE\nattribute vec3 position{X};\n#ifdef MORPHTARGETS_NORMAL\nattribute vec3 normal{X};\n#endif\n#ifdef MORPHTARGETS_TANGENT\nattribute vec3 tangent{X};\n#endif\n#ifdef MORPHTARGETS_UV\nattribute vec2 uv_{X};\n#endif\n#elif {X}==0\nuniform int morphTargetCount;\n#endif\n#endif\n";e.IncludesShadersStore[n]=a;const o="morphTargetsVertexGlobal",f="#ifdef MORPHTARGETS\n#ifdef MORPHTARGETS_TEXTURE\nfloat vertexID;\n#endif\n#endif\n";e.IncludesShadersStore[o]=f;const T="morphTargetsVertex",i="#ifdef MORPHTARGETS\n#ifdef MORPHTARGETS_TEXTURE\n#if {X}==0\nfor (int i=0; i<NUM_MORPH_INFLUENCERS; i++) {if (i>=morphTargetCount) break;vertexID=float(gl_VertexID)*morphTargetTextureInfo.x;positionUpdated+=(readVector3FromRawSampler(i,vertexID)-position)*morphTargetInfluences[i];vertexID+=1.0;\n#ifdef MORPHTARGETS_NORMAL\nnormalUpdated+=(readVector3FromRawSampler(i,vertexID) -normal)*morphTargetInfluences[i];vertexID+=1.0;\n#endif\n#ifdef MORPHTARGETS_UV\nuvUpdated+=(readVector3FromRawSampler(i,vertexID).xy-uv)*morphTargetInfluences[i];vertexID+=1.0;\n#endif\n#ifdef MORPHTARGETS_TANGENT\ntangentUpdated.xyz+=(readVector3FromRawSampler(i,vertexID) -tangent.xyz)*morphTargetInfluences[i];\n#endif\n}\n#endif\n#else\npositionUpdated+=(position{X}-position)*morphTargetInfluences[{X}];\n#ifdef MORPHTARGETS_NORMAL\nnormalUpdated+=(normal{X}-normal)*morphTargetInfluences[{X}];\n#endif\n#ifdef MORPHTARGETS_TANGENT\ntangentUpdated.xyz+=(tangent{X}-tangent.xyz)*morphTargetInfluences[{X}];\n#endif\n#ifdef MORPHTARGETS_UV\nuvUpdated+=(uv_{X}-uv)*morphTargetInfluences[{X}];\n#endif\n#endif\n#endif\n";e.IncludesShadersStore[T]=i;
|
||||||
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assets/nl-B9Xo5zsI.js
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assets/overlayscrollbars-BJn_P54_.css
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assets/overlayscrollbars-CiKU261J.js
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assets/pass.fragment-BkcfUm5b.js
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|||||||
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import{S as o}from"./Viewer-DVCEMRp5.js";import"./vuetify-Ce4WN_Dg.js";import"./overlayscrollbars-CiKU261J.js";import"./index-Bku7SJna.js";import"./echarts-DzoUeqWp.js";import"./codemirror-ZSHHXwGs.js";const r="passPixelShader",e="varying vec2 vUV;uniform sampler2D textureSampler;\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) \n{gl_FragColor=texture2D(textureSampler,vUV);}";o.ShadersStore[r]=e;const S={name:r,shader:e};export{S as passPixelShader};
|
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assets/pass.fragment-CM2j9WLA.js
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|||||||
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import{S as t}from"./Viewer-DVCEMRp5.js";import"./vuetify-Ce4WN_Dg.js";import"./overlayscrollbars-CiKU261J.js";import"./index-Bku7SJna.js";import"./echarts-DzoUeqWp.js";import"./codemirror-ZSHHXwGs.js";const e="passPixelShader",r="varying vUV: vec2f;var textureSamplerSampler: sampler;var textureSampler: texture_2d<f32>;\n#define CUSTOM_FRAGMENT_DEFINITIONS\n@fragment\nfn main(input: FragmentInputs)->FragmentOutputs {fragmentOutputs.color=textureSample(textureSampler,textureSamplerSampler,input.vUV);}";t.ShadersStoreWGSL[e]=r;const s={name:e,shader:r};export{s as passPixelShaderWGSL};
|
||||||
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Reference in New Issue
Block a user