import{S as o}from"./Viewer-DVCEMRp5.js";import"./bakedVertexAnimation-jXsepPDt.js";import"./vertexColorMixing-CVYhb6uZ.js";import"./vuetify-Ce4WN_Dg.js";import"./overlayscrollbars-CiKU261J.js";import"./index-Bku7SJna.js";import"./echarts-DzoUeqWp.js";import"./codemirror-ZSHHXwGs.js";const e="colorVertexShader",i="attribute vec3 position;\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include\n#include\n#include\n#include\n#ifdef FOG\nuniform mat4 view;\n#endif\n#include\nuniform mat4 viewProjection;\n#ifdef MULTIVIEW\nuniform mat4 viewProjectionR;\n#endif\n#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nvarying vec4 vColor;\n#endif\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_VERTEX_MAIN_BEGIN\n#include\n#include\n#include\nvec4 worldPos=finalWorld*vec4(position,1.0);\n#ifdef MULTIVIEW\nif (gl_ViewID_OVR==0u) {gl_Position=viewProjection*worldPos;} else {gl_Position=viewProjectionR*worldPos;}\n#else\ngl_Position=viewProjection*worldPos;\n#endif\n#include\n#include\n#include\n#define CUSTOM_VERTEX_MAIN_END\n}";o.ShadersStore[e]=i;const s={name:e,shader:i};export{s as colorVertexShader};