import{S as e}from"./Viewer-DVCEMRp5.js";import"./meshUboDeclaration-BEPmj8E0.js";import"./vuetify-Ce4WN_Dg.js";import"./overlayscrollbars-CiKU261J.js";import"./index-Bku7SJna.js";import"./echarts-DzoUeqWp.js";import"./codemirror-ZSHHXwGs.js";const n="lineVertexDeclaration",t="uniform mat4 viewProjection;\n#define ADDITIONAL_VERTEX_DECLARATION\n";e.IncludesShadersStore[n]=t;const r="lineUboDeclaration",c="layout(std140,column_major) uniform;\n#include\n#include\n";e.IncludesShadersStore[r]=c;const i="lineVertexShader",o="#include<__decl__lineVertex>\n#include\n#include\nattribute vec3 position;attribute vec4 normal;uniform float width;uniform float aspectRatio;\n#include\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_VERTEX_MAIN_BEGIN\n#include\nmat4 worldViewProjection=viewProjection*finalWorld;vec4 viewPosition=worldViewProjection*vec4(position,1.0);vec4 viewPositionNext=worldViewProjection*vec4(normal.xyz,1.0);vec2 currentScreen=viewPosition.xy/viewPosition.w;vec2 nextScreen=viewPositionNext.xy/viewPositionNext.w;currentScreen.x*=aspectRatio;nextScreen.x*=aspectRatio;vec2 dir=normalize(nextScreen-currentScreen);vec2 normalDir=vec2(-dir.y,dir.x);normalDir*=width/2.0;normalDir.x/=aspectRatio;vec4 offset=vec4(normalDir*normal.w,0.0,0.0);gl_Position=viewPosition+offset;\n#if defined(CLIPPLANE) || defined(CLIPPLANE2) || defined(CLIPPLANE3) || defined(CLIPPLANE4) || defined(CLIPPLANE5) || defined(CLIPPLANE6)\nvec4 worldPos=finalWorld*vec4(position,1.0);\n#include\n#endif\n#include\n#define CUSTOM_VERTEX_MAIN_END\n}";e.ShadersStore[i]=o;const f={name:i,shader:o};export{f as lineVertexShader};