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sync: update new fence status with sync_fence_signal_pt
If a fence's pt is signaled before sync_fence_create is called, the fence will never transition into the signaled state. This also address a tiny race if a merged fence's pt after sync_fence_get_status checks it's status and before fence->status is updated. Change-Id: Ic8e292a323db26c6f04cb4757d920278b3125ff6 Signed-off-by: Erik Gilling <konkers@android.com>
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@@ -295,6 +295,12 @@ struct sync_fence *sync_fence_create(const char *name, struct sync_pt *pt)
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list_add(&pt->pt_list, &fence->pt_list_head);
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sync_pt_activate(pt);
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/*
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* signal the fence in case pt was activated before
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* sync_pt_activate(pt) was called
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*/
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sync_fence_signal_pt(pt);
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return fence;
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}
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EXPORT_SYMBOL(sync_fence_create);
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@@ -456,7 +462,13 @@ struct sync_fence *sync_fence_merge(const char *name,
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if (err < 0)
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goto err;
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fence->status = sync_fence_get_status(fence);
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/*
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* signal the fence in case one of it's pts were activated before
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* they were activated
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*/
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sync_fence_signal_pt(list_first_entry(&fence->pt_list_head,
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struct sync_pt,
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pt_list));
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return fence;
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err:
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