Using the ARRAY_SIZE macro improves the readability of the code.
Found with Coccinelle with the following semantic patch:
@r depends on (org || report)@
type T;
T[] E;
position p;
@@
(
(sizeof(E)@p /sizeof(*E))
|
(sizeof(E)@p /sizeof(E[...]))
|
(sizeof(E)@p /sizeof(T))
)
Reviewed-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Thierry Reding <treding@nvidia.com>
Signed-off-by: Jérémy Lefaure <jeremy.lefaure@lse.epita.fr>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Move the trace before we signal the scheduler fence and drop the
scheduler fence reference directly before we free the job.
v2: keep extra s_fence reference
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Liu, Monk <Monk.Liu@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Replace some commonly repeated code with a function.
v2: Use amdgpu_find_mm_node() in amdgpu_ttm_io_mem_pfn()
Signed-off-by: Harish Kasiviswanathan <Harish.Kasiviswanathan@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Add more generic function amdgpu_copy_ttm_mem_to_mem() that supports
arbitrary copy size, offsets and two BOs (source & dest.).
This is useful for KFD Cross Memory Attach feature where data needs to
be copied from BOs from different processes
v2: Add struct amdgpu_copy_mem and changed amdgpu_copy_ttm_mem_to_mem()
function parameters to use the struct
v3: Minor function name change
Signed-off-by: Harish Kasiviswanathan <Harish.Kasiviswanathan@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
In amdgpu_cs_parser_init() in case of error handling
amdgpu_ctx_put() is called without setting p->ctx to NULL after that,
later amdgpu_cs_parser_fini() also calls amdgpu_ctx_put() again and
mess up the reference count.
Signed-off-by: Andrey Grodzovsky <Andrey.Grodzovsky@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Keep blocking the CS, but revert everything else. Mapping BOs and info IOCTL
are harmless and can still happen even when VRAM content ist lost.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
SR-IOV need to exchange some data between PF&VF through shared VRAM
PF will copy some necessary firmware and information to the shared
VRAM. It also requires some information from VF. PF will send a
key through mailbox2 to help guest calculate checksum so that it can
verify whether the data is correct.
So check the data on the specified offset of the shared VRAM, if the
checksum is right, read values from it and write some VF information
next to the data from PF.
Signed-off-by: Horace Chen <horace.chen@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Helps avoiding deadlock during GPU reset.
Added mutex to amdgpu_ctx to preserve order of fences on a ring.
v2:
Put waiting logic in a function in a seperate function in amdgpu_ctx.c
Signed-off-by: Andrey Grodzovsky <andrey.grodzovsky@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
This enables old fence waiting before reservation lock is aquired
which in turn is part of a bigger solution to deadlock happening
when gpu reset with VRAM recovery accures during intensive rendering.
Signed-off-by: Andrey Grodzovsky <andrey.grodzovsky@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
The function uvd_v6_0_enc_get_destroy_msg is local to the source and
does not need to be in global scope, so make it static.
Cleans up sparse warning:
symbol 'uvd_v6_0_enc_get_destroy_msg' was not declared. Should it be
static?
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Colin Ian King <colin.king@canonical.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Don't leak implementation details about how each priority behaves to
usermode. This allows greater flexibility in the future.
Squash into c2636dc53a
Signed-off-by: Andres Rodriguez <andresx7@gmail.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
The AMDGPU_SCHED_OP_PROCESS_PRIORITY_OVERRIDE ioctls are used to set
the priority of a different process in the current system.
When a request is dropped, the process's contexts will be
restored to the priority specified at context creation time.
A request can be dropped by setting the override priority to
AMDGPU_CTX_PRIORITY_UNSET.
An fd is used to identify the remote process. This is simpler than
passing a pid number, which is vulnerable to re-use, etc.
This functionality is limited to DRM_MASTER since abuse of this
interface can have a negative impact on the system's performance.
v2: removed unused output structure
v3: change refcounted interface for a regular set operation
Signed-off-by: Andres Rodriguez <andresx7@gmail.com>
Acked-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Introduce amdgpu_ctx_priority_override(). A mechanism to override a
context's priority.
An override can be terminated by setting the override to
AMD_SCHED_PRIORITY_UNSET.
v2: change refcounted interface for a direct set
Signed-off-by: Andres Rodriguez <andresx7@gmail.com>
Acked-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Returning invalid priorities as _NORMAL is a backwards compatibility
quirk of amdgpu_ctx_ioctl(). Move this detail one layer up where it
belongs.
Signed-off-by: Andres Rodriguez <andresx7@gmail.com>
Acked-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Programming CP_HQD_QUEUE_PRIORITY enables a queue to take priority over
other queues on the same pipe. Multiple queues on a pipe are timesliced
so this gives us full precedence over other queues.
Programming CP_HQD_PIPE_PRIORITY changes the SPI_ARB_PRIORITY of the
wave as follows:
0x2: CS_H
0x1: CS_M
0x0: CS_L
The SPI block will then dispatch work according to the policy set by
SPI_ARB_PRIORITY. In the current policy CS_H is higher priority than
gfx.
In order to prevent getting stuck in loops of resources bouncing between
GFX and high priority compute and introducing further latency, we
statically reserve a portion of the pipe.
v2: fix srbm_select to ring->queue and use ring->funcs->type
v3: use AMD_SCHED_PRIORITY_* instead of AMDGPU_CTX_PRIORITY_*
v4: switch int to enum amd_sched_priority
v5: corresponding changes for srbm_lock
v6: change CU reservation to PIPE_PERCENT allocation
v7: use kiq instead of MMIO
v8: back to MMIO, and make the implementation sleep safe.
v9: corresponding changes for splitting HIGH into _HW/_SW
Acked-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Andres Rodriguez <andresx7@gmail.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>